Documentation for module: Graphics
Former-commit-id: 1757c33318443aade1dc38e16d053240d7dc885c
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@@ -9,6 +9,16 @@
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namespace Nz
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{
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/*!
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* \ingroup graphics
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* \class Nz::DeferredBloomPass
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* \brief Graphics class that represents the pass for bloom in deferred rendering
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*/
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/*!
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* \brief Constructs a DeferredBloomPass object by default
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*/
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DeferredBloomPass::DeferredBloomPass() :
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m_uniformUpdated(false),
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m_brightLuminance(0.8f),
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@@ -32,26 +42,55 @@ namespace Nz
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DeferredBloomPass::~DeferredBloomPass() = default;
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/*!
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* \brief Gets the number of pass for blur
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* \return Number of pass for blur
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*/
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unsigned int DeferredBloomPass::GetBlurPassCount() const
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{
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return m_blurPassCount;
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}
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/*!
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* \brief Gets the coefficiant for luminosity
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* \return Luminosity of bright elements
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*/
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float DeferredBloomPass::GetBrightLuminance() const
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{
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return m_brightLuminance;
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}
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/*!
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* \brief Gets the coefficiant for the middle grey
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* \return Luminosity of grey elements
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*/
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float DeferredBloomPass::GetBrightMiddleGrey() const
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{
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return m_brightMiddleGrey;
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}
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/*!
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* \brief Gets the coefficiant for things to be bright
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* \return Threshold for bright elements
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*/
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float DeferredBloomPass::GetBrightThreshold() const
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{
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return m_brightThreshold;
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}
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/*!
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* \brief Gets the ith texture
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* \return Texture computed
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*
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* \param i Index of the texture
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*
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* \remark Produces a NazaraError with NAZARA_GRAPHICS_SAFE defined if index is invalid
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*/
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Texture* DeferredBloomPass::GetTexture(unsigned int i) const
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{
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#if NAZARA_GRAPHICS_SAFE
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@@ -65,7 +104,16 @@ namespace Nz
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return m_bloomTextures[i];
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}
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bool DeferredBloomPass::Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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/*!
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* \brief Processes the work on the data while working with textures
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* \return true
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*
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* \param sceneData Data for the scene
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* \param firstWorkTexture Index of the first texture to work with
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* \param firstWorkTexture Index of the second texture to work with
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*/
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bool DeferredBloomPass::Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const
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{
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NazaraUnused(sceneData);
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@@ -91,7 +139,7 @@ namespace Nz
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Renderer::DrawFullscreenQuad();
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Renderer::SetTarget(&m_bloomRTT);
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Renderer::SetViewport(Recti(0, 0, m_dimensions.x/8, m_dimensions.y/8));
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Renderer::SetViewport(Recti(0, 0, m_dimensions.x / 8, m_dimensions.y / 8));
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Renderer::SetShader(m_gaussianBlurShader);
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@@ -124,6 +172,13 @@ namespace Nz
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return true;
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}
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/*!
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* \brief Resizes the texture sizes
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* \return true If successful
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*
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* \param dimensions Dimensions for the compute texture
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*/
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bool DeferredBloomPass::Resize(const Vector2ui& dimensions)
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{
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DeferredRenderPass::Resize(dimensions);
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@@ -131,7 +186,7 @@ namespace Nz
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m_bloomRTT.Create(true);
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for (unsigned int i = 0; i < 2; ++i)
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{
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m_bloomTextures[i]->Create(ImageType_2D, PixelFormatType_RGBA8, dimensions.x/8, dimensions.y/8);
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m_bloomTextures[i]->Create(ImageType_2D, PixelFormatType_RGBA8, dimensions.x / 8, dimensions.y / 8);
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m_bloomRTT.AttachTexture(AttachmentPoint_Color, i, m_bloomTextures[i]);
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}
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m_bloomRTT.Unlock();
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@@ -145,23 +200,47 @@ namespace Nz
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return true;
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}
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/*!
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* \brief Sets the number of pass for blur
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*
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* \param passCount Number of pass for blur
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*/
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void DeferredBloomPass::SetBlurPassCount(unsigned int passCount)
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{
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m_blurPassCount = passCount; // N'est pas une uniforme
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}
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/*!
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* \brief Sets the coefficiant for luminosity
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*
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* \param luminance Luminosity of bright elements
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*/
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void DeferredBloomPass::SetBrightLuminance(float luminance)
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{
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m_brightLuminance = luminance;
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m_uniformUpdated = false;
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}
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/*!
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* \brief Sets the coefficiant for the middle grey
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*
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* \param middleGrey Luminosity of grey elements
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*/
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void DeferredBloomPass::SetBrightMiddleGrey(float middleGrey)
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{
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m_brightMiddleGrey = middleGrey;
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m_uniformUpdated = false;
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}
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/*!
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* \brief Sets the coefficiant for things to be bright
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*
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* \param threshold Threshold for bright elements
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*/
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void DeferredBloomPass::SetBrightThreshold(float threshold)
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{
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m_brightThreshold = threshold;
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