Documentation for module: Graphics
Former-commit-id: 1757c33318443aade1dc38e16d053240d7dc885c
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@@ -10,6 +10,16 @@
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namespace Nz
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{
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/*!
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* \ingroup graphics
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* \class Nz::DeferredFXAAPass
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* \brief Graphics class that represents the pass for FXAA in deferred rendering
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*/
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/*!
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* \brief Constructs a DeferredFXAAPass object by default
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*/
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DeferredFXAAPass::DeferredFXAAPass()
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{
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m_fxaaShader = ShaderLibrary::Get("DeferredFXAA");
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@@ -23,7 +33,16 @@ namespace Nz
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DeferredFXAAPass::~DeferredFXAAPass() = default;
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bool DeferredFXAAPass::Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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/*!
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* \brief Processes the work on the data while working with textures
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* \return true
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*
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* \param sceneData Data for the scene
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* \param firstWorkTexture Index of the first texture to work with
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* \param firstWorkTexture Index of the second texture to work with
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*/
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bool DeferredFXAAPass::Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const
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{
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NazaraUnused(sceneData);
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