Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine
This commit is contained in:
commit
2ca844be63
|
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@ -73,7 +73,7 @@
|
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#define NAZARA_CORE_WINDOWS_CS_SPINLOCKS 4096
|
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|
||||
// Optimize the Windows implementation with technologies of Windows NT 6.0 (and greater) (Break the compatibility with Windows XP)
|
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#define NAZARA_CORE_WINDOWS_NT6 0
|
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#define NAZARA_CORE_WINDOWS_NT6 1
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||||
|
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/*
|
||||
|
|
|
|||
|
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@ -56,7 +56,7 @@ namespace Nz
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|||
};
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|
||||
// Little hack to have them in both Nz and global scope
|
||||
namespace DetailFlagOperators
|
||||
namespace FlagsOperators
|
||||
{
|
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template<typename E> constexpr std::enable_if_t<EnumAsFlags<E>::value, Flags<E>> operator~(E lhs);
|
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template<typename E> constexpr std::enable_if_t<EnumAsFlags<E>::value, Flags<E>> operator|(E lhs, E rhs);
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|
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@ -64,10 +64,10 @@ namespace Nz
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template<typename E> constexpr std::enable_if_t<EnumAsFlags<E>::value, Flags<E>> operator^(E lhs, E rhs);
|
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}
|
||||
|
||||
using namespace DetailFlagOperators;
|
||||
using namespace FlagsOperators;
|
||||
}
|
||||
|
||||
using namespace Nz::DetailFlagOperators;
|
||||
using namespace Nz::FlagsOperators;
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#include <Nazara/Core/Flags.inl>
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|
|
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|
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@ -211,7 +211,7 @@ namespace Nz
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}
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|
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|
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namespace DetailFlagOperators
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namespace FlagsOperators
|
||||
{
|
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/*!
|
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* \brief Override binary NOT operator on enum to turns into a Flags object.
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||||
|
|
|
|||
|
|
@ -32,11 +32,13 @@ namespace Nz
|
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Id GetId() const;
|
||||
bool IsJoinable() const;
|
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void Join();
|
||||
void SetName(const String& name);
|
||||
|
||||
Thread& operator=(const Thread&) = delete;
|
||||
Thread& operator=(Thread&& thread);
|
||||
|
||||
static unsigned int HardwareConcurrency();
|
||||
static void SetCurrentThreadName(const String& name);
|
||||
static void Sleep(UInt32 milliseconds);
|
||||
|
||||
private:
|
||||
|
|
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|||
|
|
@ -24,7 +24,7 @@ namespace Nz
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|||
|
||||
inline void LuaInstance::SetMemoryLimit(std::size_t memoryLimit)
|
||||
{
|
||||
m_memoryLimit = m_memoryLimit;
|
||||
m_memoryLimit = memoryLimit;
|
||||
}
|
||||
|
||||
inline void LuaInstance::SetTimeLimit(UInt32 limit)
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@
|
|||
#include <Nazara/Core/Posix/FileImpl.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <cstdio>
|
||||
#include <sys/file.h>
|
||||
#include <Nazara/Core/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
|
|
@ -72,11 +73,47 @@ namespace Nz
|
|||
if (mode & OpenMode_Truncate)
|
||||
flags |= O_TRUNC;
|
||||
|
||||
///TODO: lock
|
||||
//if ((mode & OpenMode_Lock) == 0)
|
||||
// shareMode |= FILE_SHARE_WRITE;
|
||||
|
||||
m_fileDescriptor = open64(filePath.GetConstBuffer(), flags, permissions);
|
||||
|
||||
static struct flock lock;
|
||||
|
||||
auto initialize_flock = [](struct flock& fileLock)
|
||||
{
|
||||
fileLock.l_type = F_WRLCK;
|
||||
fileLock.l_start = 0;
|
||||
fileLock.l_whence = SEEK_SET;
|
||||
fileLock.l_len = 0;
|
||||
fileLock.l_pid = getpid();
|
||||
};
|
||||
|
||||
initialize_flock(lock);
|
||||
|
||||
if (fcntl(m_fileDescriptor, F_GETLK, &lock) == -1)
|
||||
{
|
||||
Close();
|
||||
NazaraError("Unable to detect presence of lock on the file");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (lock.l_type != F_UNLCK)
|
||||
{
|
||||
Close();
|
||||
NazaraError("A lock is present on the file");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mode & OpenMode_Lock)
|
||||
{
|
||||
initialize_flock(lock);
|
||||
|
||||
if (fcntl(m_fileDescriptor, F_SETLK, &lock) == -1)
|
||||
{
|
||||
Close();
|
||||
NazaraError("Unable to place a lock on the file");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return m_fileDescriptor != -1;
|
||||
}
|
||||
|
||||
|
|
@ -128,10 +165,7 @@ namespace Nz
|
|||
|
||||
std::size_t FileImpl::Write(const void* buffer, std::size_t size)
|
||||
{
|
||||
lockf64(m_fileDescriptor, F_LOCK, size);
|
||||
ssize_t written = write(m_fileDescriptor, buffer, size);
|
||||
lockf64(m_fileDescriptor, F_ULOCK, size);
|
||||
|
||||
m_endOfFileUpdated = false;
|
||||
|
||||
return written;
|
||||
|
|
|
|||
|
|
@ -29,13 +29,22 @@ namespace Nz
|
|||
pthread_join(m_handle, nullptr);
|
||||
}
|
||||
|
||||
void* ThreadImpl::ThreadProc(void* userdata)
|
||||
void ThreadImpl::SetName(const Nz::String& name)
|
||||
{
|
||||
Functor* func = static_cast<Functor*>(userdata);
|
||||
func->Run();
|
||||
delete func;
|
||||
#ifdef __GNUC__
|
||||
pthread_setname_np(m_handle, name.GetConstBuffer());
|
||||
#else
|
||||
NazaraWarning("Setting thread name is not supported on this platform");
|
||||
#endif
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
void ThreadImpl::SetCurrentName(const Nz::String& name)
|
||||
{
|
||||
#ifdef __GNUC__
|
||||
pthread_setname_np(pthread_self(), name.GetConstBuffer());
|
||||
#else
|
||||
NazaraWarning("Setting current thread name is not supported on this platform");
|
||||
#endif
|
||||
}
|
||||
|
||||
void ThreadImpl::Sleep(UInt32 time)
|
||||
|
|
@ -56,4 +65,13 @@ namespace Nz
|
|||
while (r == -1 && errno == EINTR);
|
||||
}
|
||||
}
|
||||
|
||||
void* ThreadImpl::ThreadProc(void* userdata)
|
||||
{
|
||||
Functor* func = static_cast<Functor*>(userdata);
|
||||
func->Run();
|
||||
delete func;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,6 +8,12 @@
|
|||
#define NAZARA_THREADIMPL_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/String.hpp>
|
||||
|
||||
#if defined(__GNUC__) && !defined(_GNU_SOURCE)
|
||||
#define _GNU_SOURCE
|
||||
#endif
|
||||
|
||||
#include <pthread.h>
|
||||
|
||||
namespace Nz
|
||||
|
|
@ -21,7 +27,9 @@ namespace Nz
|
|||
|
||||
void Detach();
|
||||
void Join();
|
||||
void SetName(const Nz::String& name);
|
||||
|
||||
static void SetCurrentName(const Nz::String& name);
|
||||
static void Sleep(UInt32 time);
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -117,6 +117,25 @@ namespace Nz
|
|||
m_impl = nullptr;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Changes the debugging name associated to a thread
|
||||
*
|
||||
* Changes the debugging name associated with a particular thread, and may helps with debugging tools.
|
||||
*
|
||||
* \param name The new name of the thread
|
||||
*
|
||||
* \remark Due to system limitations, thread name cannot exceed 15 characters (excluding null-terminator)
|
||||
*
|
||||
* \see SetCurrentThreadName
|
||||
*/
|
||||
void Thread::SetName(const String& name)
|
||||
{
|
||||
NazaraAssert(m_impl, "Invalid thread");
|
||||
NazaraAssert(name.GetSize() < 16, "Thread name is too long");
|
||||
|
||||
m_impl->SetName(name);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Moves the other thread into this
|
||||
* \return A reference to this
|
||||
|
|
@ -145,18 +164,35 @@ namespace Nz
|
|||
* \brief Gets the number of simulatenous threads that can run on the same cpu
|
||||
* \return The number of simulatenous threads
|
||||
*/
|
||||
|
||||
unsigned int Thread::HardwareConcurrency()
|
||||
{
|
||||
return HardwareInfo::GetProcessorCount();
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
* \brief Changes the debugging name associated to the calling thread
|
||||
*
|
||||
* Changes the debugging name associated with the calling thread, and may helps with debugging tools.
|
||||
*
|
||||
* \param name The new name associated with this thread
|
||||
*
|
||||
* \remark Due to system limitations, thread name cannot exceed 15 characters (excluding null-terminator)
|
||||
*
|
||||
* \see SetName
|
||||
*/
|
||||
void Thread::SetCurrentThreadName(const String& name)
|
||||
{
|
||||
NazaraAssert(name.GetSize() < 16, "Thread name is too long");
|
||||
|
||||
ThreadImpl::SetCurrentName(name);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Makes sleep this thread
|
||||
*
|
||||
* \param milliseconds The number of milliseconds to sleep
|
||||
*/
|
||||
|
||||
void Thread::Sleep(UInt32 milliseconds)
|
||||
{
|
||||
ThreadImpl::Sleep(milliseconds);
|
||||
|
|
|
|||
|
|
@ -191,9 +191,7 @@ namespace Nz
|
|||
LARGE_INTEGER cursorPos;
|
||||
cursorPos.QuadPart = GetCursorPos();
|
||||
|
||||
LockFile(m_handle, cursorPos.LowPart, cursorPos.HighPart, static_cast<DWORD>(size), 0);
|
||||
WriteFile(m_handle, buffer, static_cast<DWORD>(size), &written, nullptr);
|
||||
UnlockFile(m_handle, cursorPos.LowPart, cursorPos.HighPart, static_cast<DWORD>(size), 0);
|
||||
|
||||
m_endOfFileUpdated = false;
|
||||
|
||||
|
|
|
|||
|
|
@ -6,15 +6,32 @@
|
|||
#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/Core/Functor.hpp>
|
||||
#include <process.h>
|
||||
#include <windows.h>
|
||||
#include <Nazara/Core/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
namespace
|
||||
{
|
||||
#pragma pack(push,8)
|
||||
struct THREADNAME_INFO
|
||||
{
|
||||
DWORD dwType;
|
||||
LPCSTR szName;
|
||||
DWORD dwThreadID;
|
||||
DWORD dwFlags;
|
||||
};
|
||||
#pragma pack(pop)
|
||||
}
|
||||
|
||||
ThreadImpl::ThreadImpl(Functor* functor)
|
||||
{
|
||||
m_handle = reinterpret_cast<HANDLE>(_beginthreadex(nullptr, 0, &ThreadImpl::ThreadProc, functor, 0, nullptr));
|
||||
unsigned int threadId;
|
||||
m_handle = reinterpret_cast<HANDLE>(_beginthreadex(nullptr, 0, &ThreadImpl::ThreadProc, functor, 0, &threadId));
|
||||
if (!m_handle)
|
||||
NazaraInternalError("Failed to create thread: " + Error::GetLastSystemError());
|
||||
|
||||
m_threadId = threadId;
|
||||
}
|
||||
|
||||
void ThreadImpl::Detach()
|
||||
|
|
@ -29,6 +46,44 @@ namespace Nz
|
|||
CloseHandle(m_handle);
|
||||
}
|
||||
|
||||
void ThreadImpl::SetName(const Nz::String& name)
|
||||
{
|
||||
SetThreadName(m_threadId, name.GetConstBuffer());
|
||||
}
|
||||
|
||||
void ThreadImpl::SetCurrentName(const Nz::String& name)
|
||||
{
|
||||
SetThreadName(::GetCurrentThreadId(), name.GetConstBuffer());
|
||||
}
|
||||
|
||||
void ThreadImpl::Sleep(UInt32 time)
|
||||
{
|
||||
::Sleep(time);
|
||||
}
|
||||
|
||||
void ThreadImpl::SetThreadName(DWORD threadId, const char* threadName)
|
||||
{
|
||||
// https://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
|
||||
constexpr DWORD MS_VC_EXCEPTION = 0x406D1388;
|
||||
|
||||
THREADNAME_INFO info;
|
||||
info.dwType = 0x1000;
|
||||
info.szName = threadName;
|
||||
info.dwThreadID = threadId;
|
||||
info.dwFlags = 0;
|
||||
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable: 6320 6322)
|
||||
__try
|
||||
{
|
||||
RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), reinterpret_cast<ULONG_PTR*>(&info));
|
||||
}
|
||||
__except (EXCEPTION_EXECUTE_HANDLER)
|
||||
{
|
||||
}
|
||||
#pragma warning(pop)
|
||||
}
|
||||
|
||||
unsigned int __stdcall ThreadImpl::ThreadProc(void* userdata)
|
||||
{
|
||||
Functor* func = static_cast<Functor*>(userdata);
|
||||
|
|
@ -42,9 +97,4 @@ namespace Nz
|
|||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void ThreadImpl::Sleep(UInt32 time)
|
||||
{
|
||||
::Sleep(time);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@
|
|||
#define NAZARA_THREADIMPL_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/String.hpp>
|
||||
#include <windows.h>
|
||||
|
||||
namespace Nz
|
||||
|
|
@ -23,12 +24,16 @@ namespace Nz
|
|||
|
||||
void Detach();
|
||||
void Join();
|
||||
void SetName(const Nz::String& name);
|
||||
|
||||
static void SetCurrentName(const Nz::String& name);
|
||||
static void Sleep(UInt32 time);
|
||||
|
||||
private:
|
||||
static void SetThreadName(DWORD threadId, const char* threadName);
|
||||
static unsigned int __stdcall ThreadProc(void* userdata);
|
||||
|
||||
DWORD m_threadId;
|
||||
HANDLE m_handle;
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -326,7 +326,7 @@ namespace Nz
|
|||
});
|
||||
}
|
||||
|
||||
while (totalByteSent < size)
|
||||
while (totalByteSent < size || !IsBlockingEnabled())
|
||||
{
|
||||
int sendSize = static_cast<int>(std::min<std::size_t>(size - totalByteSent, std::numeric_limits<int>::max())); //< Handle very large send
|
||||
int sentSize;
|
||||
|
|
|
|||
|
|
@ -135,6 +135,30 @@ namespace Nz
|
|||
|
||||
#if NAZARA_NETWORK_POLL_SUPPORT
|
||||
activeSockets = SocketImpl::Poll(m_sockets.data(), m_sockets.size(), static_cast<int>(msTimeout), error);
|
||||
|
||||
m_readyToReadSockets.clear();
|
||||
m_readyToWriteSockets.clear();
|
||||
if (activeSockets > 0U)
|
||||
{
|
||||
int socketRemaining = activeSockets;
|
||||
for (PollSocket& entry : m_sockets)
|
||||
{
|
||||
if (entry.revents != 0)
|
||||
{
|
||||
if (entry.revents & POLLRDNORM)
|
||||
m_readyToReadSockets.insert(entry.fd);
|
||||
|
||||
if (entry.revents & POLLWRNORM)
|
||||
m_readyToWriteSockets.insert(entry.fd);
|
||||
|
||||
entry.revents = 0;
|
||||
|
||||
if (--socketRemaining == 0)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
fd_set* readSet = nullptr;
|
||||
fd_set* writeSet = nullptr;
|
||||
|
|
|
|||
|
|
@ -121,11 +121,15 @@ namespace Nz
|
|||
|
||||
Rectf RigidBody2D::GetAABB() const
|
||||
{
|
||||
cpBB bb = cpBBNew(0.f, 0.f, 0.f, 0.f);
|
||||
for (cpShape* shape : m_shapes)
|
||||
bb = cpBBMerge(bb, cpShapeGetBB(shape));
|
||||
if (m_shapes.empty())
|
||||
return Rectf::Zero();
|
||||
|
||||
return Rectf(Rect<cpFloat>(bb.l, bb.t, bb.r - bb.l, bb.b - bb.t));
|
||||
auto it = m_shapes.begin();
|
||||
cpBB bb = cpShapeGetBB(*it++);
|
||||
for (; it != m_shapes.end(); ++it)
|
||||
bb = cpBBMerge(bb, cpShapeGetBB(*it));
|
||||
|
||||
return Rectf(Rect<cpFloat>(bb.l, bb.b, bb.r - bb.l, bb.t - bb.b));
|
||||
}
|
||||
|
||||
float RigidBody2D::GetAngularVelocity() const
|
||||
|
|
|
|||
|
|
@ -0,0 +1,34 @@
|
|||
#include <NDK/Systems/PhysicsSystem2D.hpp>
|
||||
#include <NDK/World.hpp>
|
||||
#include <NDK/Components/CollisionComponent2D.hpp>
|
||||
#include <NDK/Components/NodeComponent.hpp>
|
||||
#include <NDK/Components/PhysicsComponent2D.hpp>
|
||||
#include <Catch/catch.hpp>
|
||||
|
||||
SCENARIO("PhysicsSystem2D", "[NDK][PHYSICSSYSTEM2D]")
|
||||
{
|
||||
GIVEN("A world and an entity")
|
||||
{
|
||||
Ndk::World world;
|
||||
const Ndk::EntityHandle& entity = world.CreateEntity();
|
||||
Ndk::NodeComponent& nodeComponent = entity->AddComponent<Ndk::NodeComponent>();
|
||||
Nz::Vector2f position(2.f, 3.f);
|
||||
nodeComponent.SetPosition(position);
|
||||
Nz::Rectf aabb(0.f, 0.f, 16.f, 18.f);
|
||||
Nz::BoxCollider2DRef collisionBox = Nz::BoxCollider2D::New(aabb);
|
||||
Ndk::CollisionComponent2D& collisionComponent = entity->AddComponent<Ndk::CollisionComponent2D>(collisionBox);
|
||||
Ndk::PhysicsComponent2D& physicsComponent = entity->AddComponent<Ndk::PhysicsComponent2D>();
|
||||
|
||||
WHEN("We update the world")
|
||||
{
|
||||
world.Update(1.f);
|
||||
|
||||
THEN("Entity should have correct bounding box")
|
||||
{
|
||||
REQUIRE(nodeComponent.GetPosition() == position);
|
||||
aabb.Translate(position);
|
||||
REQUIRE(physicsComponent.GetAABB() == aabb);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -5,7 +5,7 @@
|
|||
#include <NDK/Components/PhysicsComponent3D.hpp>
|
||||
#include <Catch/catch.hpp>
|
||||
|
||||
SCENARIO("PhysicsSystem", "[NDK][PHYSICSSYSTEM]")
|
||||
SCENARIO("PhysicsSystem3D", "[NDK][PHYSICSSYSTEM3D]")
|
||||
{
|
||||
GIVEN("A world and a static entity & a dynamic entity")
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in New Issue