Sdk: Remove systems clone (and thus need for copy constructor)
This commit is contained in:
@@ -22,14 +22,12 @@ namespace Ndk
|
||||
|
||||
public:
|
||||
inline BaseSystem(SystemIndex systemId);
|
||||
inline BaseSystem(const BaseSystem&);
|
||||
BaseSystem(const BaseSystem&) = delete;
|
||||
BaseSystem(BaseSystem&&) noexcept = default;
|
||||
virtual ~BaseSystem();
|
||||
|
||||
inline void Enable(bool enable = true);
|
||||
|
||||
virtual std::unique_ptr<BaseSystem> Clone() const = 0;
|
||||
|
||||
bool Filters(const Entity* entity) const;
|
||||
|
||||
inline const EntityList& GetEntities() const;
|
||||
|
||||
Reference in New Issue
Block a user