Core: Add MovablePtr class
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@@ -88,8 +88,8 @@ namespace Nz
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{
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Joint* joint = targetSkeleton->GetJoint(i);
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SequenceJoint& sequenceJointA = m_impl->sequenceJoints[frameA*m_impl->jointCount + i];
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SequenceJoint& sequenceJointB = m_impl->sequenceJoints[frameB*m_impl->jointCount + i];
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const SequenceJoint& sequenceJointA = m_impl->sequenceJoints[frameA*m_impl->jointCount + i];
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const SequenceJoint& sequenceJointB = m_impl->sequenceJoints[frameB*m_impl->jointCount + i];
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joint->SetPosition(Vector3f::Lerp(sequenceJointA.position, sequenceJointB.position, interpolation));
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joint->SetRotation(Quaternionf::Slerp(sequenceJointA.rotation, sequenceJointB.rotation, interpolation));
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