From 2d2c34cb4159c02247e1dcd847c9d68c1a43cf87 Mon Sep 17 00:00:00 2001 From: Lynix Date: Tue, 12 Jul 2016 08:10:12 +0200 Subject: [PATCH] Utility/Formats: Make MD2Loader specify diffuse texture path instead of material filepath Former-commit-id: a2aa5553318958c7bf809bb83ee775062d80dca3 [formerly d290eac77b0ab16b2ccfb394ca5da3d508b66bc7] Former-commit-id: fb2b3a72ddfcd32562a6af726541367516f2adbf --- src/Nazara/Utility/Formats/MD2Loader.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/Nazara/Utility/Formats/MD2Loader.cpp b/src/Nazara/Utility/Formats/MD2Loader.cpp index 126eeaa35..d1d03cf52 100644 --- a/src/Nazara/Utility/Formats/MD2Loader.cpp +++ b/src/Nazara/Utility/Formats/MD2Loader.cpp @@ -102,7 +102,8 @@ namespace Nz stream.Read(skin, 68*sizeof(char)); ParameterList matData; - matData.SetParameter(MaterialData::FilePath, baseDir + skin); + matData.SetParameter(MaterialData::CustomDefined, true); + matData.SetParameter(MaterialData::DiffuseTexturePath, baseDir + skin); mesh->SetMaterialData(i, std::move(matData)); }