SubMeshs are now valid even when not animated

Former-commit-id: 5bd6289d30f4f6ffa1fcaf8d946aa9aba9cf7131
This commit is contained in:
Lynix
2012-12-03 16:24:47 +01:00
parent 817119933c
commit 2e40ad832e
6 changed files with 27 additions and 0 deletions

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@@ -20,6 +20,8 @@ class NAZARA_API NzStaticMesh final : public NzSubMesh, NzResourceListener
bool Create(NzVertexBuffer* vertexBuffer);
void Destroy();
void Finish();
bool GenerateAABB();
const NzAxisAlignedBox& GetAABB() const override;