SubMeshs are now valid even when not animated
Former-commit-id: 5bd6289d30f4f6ffa1fcaf8d946aa9aba9cf7131
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@@ -20,6 +20,8 @@ class NAZARA_API NzStaticMesh final : public NzSubMesh, NzResourceListener
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bool Create(NzVertexBuffer* vertexBuffer);
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void Destroy();
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void Finish();
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bool GenerateAABB();
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const NzAxisAlignedBox& GetAABB() const override;
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