SubMeshs are now valid even when not animated
Former-commit-id: 5bd6289d30f4f6ffa1fcaf8d946aa9aba9cf7131
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@@ -25,6 +25,8 @@ class NAZARA_API NzSubMesh : public NzResource
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NzSubMesh(const NzMesh* parent);
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virtual ~NzSubMesh();
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virtual void Finish() = 0; ///DOC: Mets le mesh dans sa position d'origine et calcule son AABB
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virtual const NzAxisAlignedBox& GetAABB() const = 0;
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virtual nzAnimationType GetAnimationType() const = 0;
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virtual const NzIndexBuffer* GetIndexBuffer() const = 0;
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