SubMeshs are now valid even when not animated

Former-commit-id: 5bd6289d30f4f6ffa1fcaf8d946aa9aba9cf7131
This commit is contained in:
Lynix
2012-12-03 16:24:47 +01:00
parent 817119933c
commit 2e40ad832e
6 changed files with 27 additions and 0 deletions

View File

@@ -73,6 +73,7 @@ bool NzMesh::AddSubMesh(NzSubMesh* subMesh)
#endif
subMesh->AddResourceListener(this, m_impl->subMeshes.size());
subMesh->Finish();
m_impl->aabb.SetNull(); // On invalide l'AABB
m_impl->subMeshes.push_back(subMesh);
@@ -118,6 +119,7 @@ bool NzMesh::AddSubMesh(const NzString& identifier, NzSubMesh* subMesh)
int index = m_impl->subMeshes.size();
subMesh->AddResourceListener(this, index);
subMesh->Finish();
m_impl->aabb.SetNull(); // On invalide l'AABB
m_impl->subMeshes.push_back(subMesh);