SubMeshs are now valid even when not animated
Former-commit-id: 5bd6289d30f4f6ffa1fcaf8d946aa9aba9cf7131
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@@ -76,6 +76,19 @@ void NzSkeletalMesh::Destroy()
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}
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}
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void NzSkeletalMesh::Finish()
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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{
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NazaraError("Skeletal mesh not created");
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return;
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}
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#endif
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Skin();
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}
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const NzAxisAlignedBox& NzSkeletalMesh::GetAABB() const
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{
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#if NAZARA_UTILITY_SAFE
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