SubMeshs are now valid even when not animated
Former-commit-id: 5bd6289d30f4f6ffa1fcaf8d946aa9aba9cf7131
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@@ -53,6 +53,12 @@ void NzStaticMesh::Destroy()
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}
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}
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void NzStaticMesh::Finish()
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{
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// La seule chose à faire ici est de calculer l'AABB
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GenerateAABB();
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}
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bool NzStaticMesh::GenerateAABB()
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{
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if (!m_aabb.IsNull())
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