OpenGL: Implement Framebuffers
This commit is contained in:
@@ -10,9 +10,9 @@
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/OpenGLRenderer/Config.hpp>
|
||||
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
|
||||
#include <Nazara/OpenGLRenderer/OpenGLFramebuffer.hpp>
|
||||
#include <Nazara/OpenGLRenderer/OpenGLRenderImage.hpp>
|
||||
#include <Nazara/OpenGLRenderer/OpenGLRenderPass.hpp>
|
||||
#include <Nazara/OpenGLRenderer/OpenGLWindowFramebuffer.hpp>
|
||||
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
|
||||
#include <Nazara/Renderer/RenderWindowImpl.hpp>
|
||||
#include <optional>
|
||||
@@ -43,8 +43,8 @@ namespace Nz
|
||||
std::shared_ptr<OpenGLDevice> m_device;
|
||||
std::vector<OpenGLRenderImage> m_renderImage;
|
||||
std::unique_ptr<GL::Context> m_context;
|
||||
OpenGLFramebuffer m_framebuffer;
|
||||
OpenGLRenderPass m_renderPass;
|
||||
OpenGLWindowFramebuffer m_framebuffer;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user