OpenGL: Implement Framebuffers

This commit is contained in:
Lynix
2020-05-11 14:03:54 +02:00
parent 34804189d8
commit 2ea03fe05f
8 changed files with 123 additions and 2 deletions

View File

@@ -10,9 +10,9 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/OpenGLFramebuffer.hpp>
#include <Nazara/OpenGLRenderer/OpenGLRenderImage.hpp>
#include <Nazara/OpenGLRenderer/OpenGLRenderPass.hpp>
#include <Nazara/OpenGLRenderer/OpenGLWindowFramebuffer.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/Renderer/RenderWindowImpl.hpp>
#include <optional>
@@ -43,8 +43,8 @@ namespace Nz
std::shared_ptr<OpenGLDevice> m_device;
std::vector<OpenGLRenderImage> m_renderImage;
std::unique_ptr<GL::Context> m_context;
OpenGLFramebuffer m_framebuffer;
OpenGLRenderPass m_renderPass;
OpenGLWindowFramebuffer m_framebuffer;
};
}