ShaderNode: Add custom output support
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@@ -17,17 +17,22 @@ class ShaderGraph
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{
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public:
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struct InputEntry;
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struct OutputEntry;
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struct TextureEntry;
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ShaderGraph();
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~ShaderGraph();
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std::size_t AddInput(std::string name, InputType type, InputRole role, std::size_t roleIndex);
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std::size_t AddInput(std::string name, InOutType type, InputRole role, std::size_t roleIndex);
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std::size_t AddOutput(std::string name, InOutType type);
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std::size_t AddTexture(std::string name, TextureType type);
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inline const InputEntry& GetInput(std::size_t inputIndex) const;
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inline std::size_t GetInputCount() const;
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inline const std::vector<InputEntry>& GetInputs() const;
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inline const OutputEntry& GetOutput(std::size_t outputIndex) const;
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inline std::size_t GetOutputCount() const;
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inline const std::vector<OutputEntry>& GetOutputs() const;
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inline const PreviewModel& GetPreviewModel() const;
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inline QtNodes::FlowScene& GetScene();
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inline const TextureEntry& GetTexture(std::size_t textureIndex) const;
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@@ -36,7 +41,8 @@ class ShaderGraph
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Nz::ShaderAst::StatementPtr ToAst();
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void UpdateInput(std::size_t inputIndex, std::string name, InputType type, InputRole role, std::size_t roleIndex);
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void UpdateInput(std::size_t inputIndex, std::string name, InOutType type, InputRole role, std::size_t roleIndex);
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void UpdateOutput(std::size_t outputIndex, std::string name, InOutType type);
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void UpdateTexturePreview(std::size_t texture, QImage preview);
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struct InputEntry
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@@ -44,7 +50,13 @@ class ShaderGraph
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std::size_t roleIndex;
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std::string name;
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InputRole role;
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InputType type;
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InOutType type;
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};
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struct OutputEntry
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{
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std::string name;
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InOutType type;
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};
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struct TextureEntry
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@@ -56,6 +68,8 @@ class ShaderGraph
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NazaraSignal(OnInputListUpdate, ShaderGraph*);
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NazaraSignal(OnInputUpdate, ShaderGraph*, std::size_t /*inputIndex*/);
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NazaraSignal(OnOutputListUpdate, ShaderGraph*);
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NazaraSignal(OnOutputUpdate, ShaderGraph*, std::size_t /*outputIndex*/);
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NazaraSignal(OnSelectedNodeUpdate, ShaderGraph*, ShaderNode* /*node*/);
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NazaraSignal(OnTextureListUpdate, ShaderGraph*);
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NazaraSignal(OnTexturePreviewUpdate, ShaderGraph*, std::size_t /*textureIndex*/);
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@@ -65,6 +79,7 @@ class ShaderGraph
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QtNodes::FlowScene m_flowScene;
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std::vector<InputEntry> m_inputs;
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std::vector<OutputEntry> m_outputs;
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std::vector<TextureEntry> m_textures;
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std::unique_ptr<PreviewModel> m_previewModel;
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};
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