Renderer: Add NAZARA_REQUEST_DEDICATED_GPU macro

This commit is contained in:
Lynix
2021-08-04 15:58:24 +02:00
parent 90df17d45a
commit 2ee3957822
5 changed files with 27 additions and 0 deletions

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@@ -15,6 +15,8 @@
#include <iostream>
#include <random>
NAZARA_REQUEST_DEDICATED_GPU()
/*
[layout(std140)]
struct PointLight

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@@ -18,6 +18,8 @@
#include <array>
#include <iostream>
NAZARA_REQUEST_DEDICATED_GPU()
int main()
{
std::filesystem::path resourceDir = "resources";

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@@ -8,6 +8,8 @@
#include <array>
#include <iostream>
NAZARA_REQUEST_DEDICATED_GPU()
const char shaderSource[] = R"(
option red: bool;