From 2f007efbfe63b3fda6505186915934cd68328735 Mon Sep 17 00:00:00 2001 From: Lynix Date: Sun, 14 Aug 2016 17:58:54 +0200 Subject: [PATCH] Graphics/MaterialPipeline: Fix Translucent2D material not having blending enabled Former-commit-id: 98893c36d727a47c802c6aa190c9950e623325a7 [formerly 445ebf13e8ada3852afd0076508fc7fc9ef0cc2a] [formerly d050d8e58c2e4b7a25e450b7487d15986ec5f116 [formerly ca2c8cb540fe5dfc57ec766df017a1a6c03ebab9]] Former-commit-id: cea769b7017ab98074f009cdf49749132d606248 [formerly f7492974f1ad6c2698de4357cd1d6bac354888de] Former-commit-id: 22369659913859e780aa9db111bcc24823b68936 --- src/Nazara/Graphics/MaterialPipeline.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Nazara/Graphics/MaterialPipeline.cpp b/src/Nazara/Graphics/MaterialPipeline.cpp index c3d35504f..2ca062ad6 100644 --- a/src/Nazara/Graphics/MaterialPipeline.cpp +++ b/src/Nazara/Graphics/MaterialPipeline.cpp @@ -147,7 +147,7 @@ namespace Nz MaterialPipelineLibrary::Register("Basic2D", GetPipeline(pipelineInfo)); // Translucent 2D - Alpha blending with no depth write/face culling - pipelineInfo.blending = false; + pipelineInfo.blending = true; pipelineInfo.depthWrite = false; pipelineInfo.faceCulling = false; pipelineInfo.dstBlend = BlendFunc_InvSrcAlpha;