Graphics/InstancedRenderable: Make SetMaterial methods public
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@@ -53,6 +53,8 @@ namespace Nz
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virtual void InvalidateData(InstanceData* instanceData, UInt32 flags) const;
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inline void SetMaterial(std::size_t matIndex, MaterialRef material);
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inline void SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material);
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inline void SetSkin(std::size_t skinIndex);
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inline void SetSkinCount(std::size_t skinCount);
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@@ -108,9 +110,6 @@ namespace Nz
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inline void ResetMaterials(std::size_t matCount, std::size_t skinCount = 1);
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inline void SetMaterial(std::size_t matIndex, MaterialRef material);
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inline void SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material);
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mutable BoundingVolumef m_boundingVolume;
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private:
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