Graphics/InstancedRenderable: Make SetMaterial methods public

This commit is contained in:
Lynix
2018-06-06 19:32:28 +02:00
parent f5645833df
commit 2f0c62df20
3 changed files with 48 additions and 48 deletions

View File

@@ -53,6 +53,8 @@ namespace Nz
virtual void InvalidateData(InstanceData* instanceData, UInt32 flags) const;
inline void SetMaterial(std::size_t matIndex, MaterialRef material);
inline void SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material);
inline void SetSkin(std::size_t skinIndex);
inline void SetSkinCount(std::size_t skinCount);
@@ -108,9 +110,6 @@ namespace Nz
inline void ResetMaterials(std::size_t matCount, std::size_t skinCount = 1);
inline void SetMaterial(std::size_t matIndex, MaterialRef material);
inline void SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material);
mutable BoundingVolumef m_boundingVolume;
private: