Graphics/InstancedRenderable: Make SetMaterial methods public
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@ -108,6 +108,7 @@ Nazara Engine:
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- Added AbstractViewer::ProjectDepth method
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- Fixed SocketPoller not be able to recover from some errors (like invalid sockets and such)
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- ⚠️ Replaced currentBitPos and currentByte fields by [read|write][BitPos][Byte] to handle properly bit reading/writing.
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- InstancedRenderable::SetMaterial methods are now public.
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Nazara Development Kit:
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- Added ImageWidget (#139)
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@ -53,6 +53,8 @@ namespace Nz
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virtual void InvalidateData(InstanceData* instanceData, UInt32 flags) const;
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inline void SetMaterial(std::size_t matIndex, MaterialRef material);
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inline void SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material);
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inline void SetSkin(std::size_t skinIndex);
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inline void SetSkinCount(std::size_t skinCount);
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@ -108,9 +110,6 @@ namespace Nz
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inline void ResetMaterials(std::size_t matCount, std::size_t skinCount = 1);
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inline void SetMaterial(std::size_t matIndex, MaterialRef material);
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inline void SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material);
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mutable BoundingVolumef m_boundingVolume;
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private:
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@ -110,6 +110,51 @@ namespace Nz
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return m_skinCount;
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}
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/*!
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* \brief Changes the material used at the specified index by another one
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*
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* This function changes the active material at the specified index, depending on the current active skin, to the one passed as parameter.
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*
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* \param matIndex Material index
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* \param material New material, cannot be null
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*
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* \remark If you wish to reset the material to the default one, use the default material (see Material::GetDefault)
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*
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* \see SetMaterial
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*/
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inline void InstancedRenderable::SetMaterial(std::size_t matIndex, MaterialRef material)
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{
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SetMaterial(m_skin, matIndex, std::move(material));
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}
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/*!
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* \brief Changes the material used at the specified index by another one, independently from the active skin.
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*
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* This function changes the active material at the specified index and for the specified skin index, to the one passed as parameter.
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*
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* \param skinIndex Skin index
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* \param matIndex Material index
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* \param material New material, cannot be null
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*
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* \remark If you wish to reset the material to the default one, use the default material (see Material::GetDefault)
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*
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* \see SetMaterial
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*/
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inline void InstancedRenderable::SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material)
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{
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NazaraAssert(skinIndex < m_skinCount, "Skin index out of bounds");
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NazaraAssert(matIndex < m_materials.size(), "Material index out of bounds");
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NazaraAssert(material.IsValid(), "Material must be valid");
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MaterialRef& matEntry = m_materials[m_matCount * skinIndex + matIndex];
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if (matEntry != material)
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{
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OnInstancedRenderableInvalidateMaterial(this, skinIndex, matIndex, material);
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matEntry = std::move(material);
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}
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}
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/*!
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* \brief Changes the active skin
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*
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@ -201,51 +246,6 @@ namespace Nz
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m_skin = 0;
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}
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/*!
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* \brief Changes the material used at the specified index by another one
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*
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* This function changes the active material at the specified index, depending on the current active skin, to the one passed as parameter.
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*
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* \param matIndex Material index
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* \param material New material, cannot be null
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*
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* \remark If you wish to reset the material to the default one, use the default material (see Material::GetDefault)
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*
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* \see SetMaterial
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*/
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inline void InstancedRenderable::SetMaterial(std::size_t matIndex, MaterialRef material)
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{
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SetMaterial(m_skin, matIndex, std::move(material));
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}
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/*!
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* \brief Changes the material used at the specified index by another one, independently from the active skin.
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*
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* This function changes the active material at the specified index and for the specified skin index, to the one passed as parameter.
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*
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* \param skinIndex Skin index
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* \param matIndex Material index
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* \param material New material, cannot be null
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*
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* \remark If you wish to reset the material to the default one, use the default material (see Material::GetDefault)
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*
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* \see SetMaterial
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*/
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inline void InstancedRenderable::SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material)
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{
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NazaraAssert(skinIndex < m_skinCount, "Skin index out of bounds");
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NazaraAssert(matIndex < m_materials.size(), "Material index out of bounds");
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NazaraAssert(material.IsValid(), "Material must be valid");
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MaterialRef& matEntry = m_materials[m_matCount * skinIndex + matIndex];
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if (matEntry != material)
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{
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OnInstancedRenderableInvalidateMaterial(this, skinIndex, matIndex, material);
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matEntry = std::move(material);
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}
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}
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/*!
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* \brief Sets the current instanced renderable with the content of the other one
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* \return A reference to this
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