Graphics: Move LightData to a shader module and add hotreload in debug
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@@ -49,7 +49,7 @@ namespace Nz
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if (!shaderModule)
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return {};
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m_knownModules.emplace(fullPath, shaderModule);
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m_knownModules.emplace(std::move(fullPath), shaderModule);
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return shaderModule;
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}
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