Fixed normal lighting rotation
Former-commit-id: 06c71dd9d5ee90fa9d3fbce8e87dcff6b8a455d9
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@ -369,9 +369,9 @@ namespace
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{
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{
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sourceCode += "\n"
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sourceCode += "\n"
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"vec3 binormal = cross(VertexNormal, VertexTangent);\n"
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"vec3 binormal = cross(VertexNormal, VertexTangent);\n"
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"vLightToWorld[0] = normalize(VertexTangent * rotationMatrix);\n"
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"vLightToWorld[0] = normalize(rotationMatrix * VertexTangent);\n"
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"vLightToWorld[1] = normalize(binormal * rotationMatrix);\n"
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"vLightToWorld[1] = normalize(rotationMatrix * binormal);\n"
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"vLightToWorld[2] = normalize(VertexNormal * rotationMatrix);\n"
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"vLightToWorld[2] = normalize(rotationMatrix * VertexNormal);\n"
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"\n";
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"\n";
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}
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}
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else
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else
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