Fix unit tests

This commit is contained in:
Jérôme Leclercq
2021-08-28 19:09:53 +02:00
parent cb911a6daa
commit 2f9e495739
2 changed files with 3 additions and 5 deletions

View File

@@ -87,11 +87,10 @@ SCENARIO("Serialization", "[CORE][SERIALIZATION]")
THEN("Frustum")
{
context.stream->SetCursorPos(0);
Nz::Frustumf frustum;
frustum.Build(10, 10, 10, 100, Nz::Vector3f::UnitX(), Nz::Vector3f::UnitZ()); // Random values
Nz::Frustumf frustum = Nz::Frustumf::Build(10, 10, 10, 100, Nz::Vector3f::UnitX(), Nz::Vector3f::UnitZ()); // Random values
Nz::Frustumf copy(frustum);
REQUIRE(Serialize(context, frustum));
frustum.Build(50, 40, 20, 100, Nz::Vector3f::UnitX(), Nz::Vector3f::UnitZ());
frustum = Nz::Frustumf::Build(50, 40, 20, 100, Nz::Vector3f::UnitX(), Nz::Vector3f::UnitZ());
for (std::size_t i = 0; i < Nz::FrustumPlaneCount; ++i)
REQUIRE(frustum.GetPlane(static_cast<Nz::FrustumPlane>(i)) != copy.GetPlane(static_cast<Nz::FrustumPlane>(i)));
context.stream->SetCursorPos(0);