Added texture rect parameter to primitive generator
Former-commit-id: 5efc0fd1bcc2aad9cd4b75ff9fb8b29d84bfd363
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@@ -11,36 +11,38 @@
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#include <Nazara/Math/Box.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Math/Plane.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Math/Vector3.hpp>
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struct NzPrimitive
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{
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void MakeBox(const NzVector3f& lengths, const NzVector3ui& subdivision = NzVector3ui(0U), const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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void MakeBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void MakeCubicSphere(float size, unsigned int subdivision = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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void MakeCubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void MakeIcoSphere(float size, unsigned int recursionLevel = 3, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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void MakeIcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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void MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& plane);
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void MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void MakeUVSphere(float size, unsigned int sliceCount = 4, unsigned int stackCount = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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void MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void MakeBox(const NzVector3f& lengths, const NzVector3ui& subdivision = NzVector3ui(0U), const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
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void MakeBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
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void MakeCubicSphere(float size, unsigned int subdivision = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
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void MakeCubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
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void MakeIcoSphere(float size, unsigned int recursionLevel = 3, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
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void MakeIcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
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void MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
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void MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& plane, const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
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void MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
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void MakeUVSphere(float size, unsigned int sliceCount = 4, unsigned int stackCount = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
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void MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
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static NzPrimitive Box(const NzVector3f& lengths, const NzVector3ui& subdivision = NzVector3ui(0U), const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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static NzPrimitive Box(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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static NzPrimitive CubicSphere(float size, unsigned int subdivision = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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static NzPrimitive CubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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static NzPrimitive IcoSphere(float size, unsigned int recursionLevel = 3, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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static NzPrimitive IcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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static NzPrimitive Plane(const NzVector2f& size, const NzVector2ui& subdivision = NzVector2ui(0U), const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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static NzPrimitive Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& plane);
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static NzPrimitive Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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static NzPrimitive UVSphere(float size, unsigned int sliceCount = 4, unsigned int stackCount = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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static NzPrimitive UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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static NzPrimitive Box(const NzVector3f& lengths, const NzVector3ui& subdivision = NzVector3ui(0U), const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
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static NzPrimitive Box(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
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static NzPrimitive CubicSphere(float size, unsigned int subdivision = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
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static NzPrimitive CubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
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static NzPrimitive IcoSphere(float size, unsigned int recursionLevel = 3, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
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static NzPrimitive IcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
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static NzPrimitive Plane(const NzVector2f& size, const NzVector2ui& subdivision = NzVector2ui(0U), const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
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static NzPrimitive Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& plane, const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
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static NzPrimitive Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
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static NzPrimitive UVSphere(float size, unsigned int sliceCount = 4, unsigned int stackCount = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
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static NzPrimitive UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
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NzMatrix4f matrix;
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nzPrimitiveType type;
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NzRectf textureCoords;
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union
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{
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