Added texture rect parameter to primitive generator
Former-commit-id: 5efc0fd1bcc2aad9cd4b75ff9fb8b29d84bfd363
This commit is contained in:
@@ -4,68 +4,73 @@
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#include <Nazara/Core/Debug.hpp>
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inline void NzPrimitive::MakeBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzMatrix4f& transformMatrix)
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inline void NzPrimitive::MakeBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzMatrix4f& transformMatrix, const NzRectf& uvCoords)
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{
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matrix = transformMatrix;
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textureCoords = uvCoords;
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type = nzPrimitiveType_Box;
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box.lengths = lengths;
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box.subdivision = subdivision;
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}
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inline void NzPrimitive::MakeBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
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inline void NzPrimitive::MakeBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation, const NzRectf& uvCoords)
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{
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MakeBox(lengths, subdivision, NzMatrix4f::Transform(position, rotation));
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MakeBox(lengths, subdivision, NzMatrix4f::Transform(position, rotation), uvCoords);
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}
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inline void NzPrimitive::MakeCubicSphere(float size, unsigned int subdivision, const NzMatrix4f& transformMatrix)
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inline void NzPrimitive::MakeCubicSphere(float size, unsigned int subdivision, const NzMatrix4f& transformMatrix, const NzRectf& uvCoords)
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{
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matrix = transformMatrix;
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textureCoords = uvCoords;
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type = nzPrimitiveType_Sphere;
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sphere.size = size;
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sphere.type = nzSphereType_Cubic;
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sphere.cubic.subdivision = subdivision;
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}
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inline void NzPrimitive::MakeCubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
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inline void NzPrimitive::MakeCubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation, const NzRectf& uvCoords)
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{
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MakeCubicSphere(size, subdivision, NzMatrix4f::Transform(position, rotation));
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MakeCubicSphere(size, subdivision, NzMatrix4f::Transform(position, rotation), uvCoords);
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}
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inline void NzPrimitive::MakeIcoSphere(float size, unsigned int recursionLevel, const NzMatrix4f& transformMatrix)
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inline void NzPrimitive::MakeIcoSphere(float size, unsigned int recursionLevel, const NzMatrix4f& transformMatrix, const NzRectf& uvCoords)
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{
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matrix = transformMatrix;
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textureCoords = uvCoords;
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type = nzPrimitiveType_Sphere;
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sphere.size = size;
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sphere.type = nzSphereType_Ico;
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sphere.ico.recursionLevel = recursionLevel;
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}
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inline void NzPrimitive::MakeIcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation)
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inline void NzPrimitive::MakeIcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation, const NzRectf& uvCoords)
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{
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MakeIcoSphere(size, recursionLevel, NzMatrix4f::Transform(position, rotation));
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MakeIcoSphere(size, recursionLevel, NzMatrix4f::Transform(position, rotation), uvCoords);
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}
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inline void NzPrimitive::MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzMatrix4f& transformMatrix)
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inline void NzPrimitive::MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzMatrix4f& transformMatrix, const NzRectf& uvCoords)
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{
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matrix = transformMatrix;
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textureCoords = uvCoords;
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type = nzPrimitiveType_Plane;
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plane.size = size;
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plane.subdivision = subdivision;
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}
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inline void NzPrimitive::MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& planeInfo)
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inline void NzPrimitive::MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& planeInfo, const NzRectf& uvCoords)
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{
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MakePlane(size, subdivision, NzMatrix4f::Transform(planeInfo.distance * planeInfo.normal, NzQuaternionf::RotationBetween(NzVector3f::Up(), planeInfo.normal)));
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MakePlane(size, subdivision, NzMatrix4f::Transform(planeInfo.distance * planeInfo.normal, NzQuaternionf::RotationBetween(NzVector3f::Up(), planeInfo.normal)), uvCoords);
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}
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inline void NzPrimitive::MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
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inline void NzPrimitive::MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation, const NzRectf& uvCoords)
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{
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MakePlane(size, subdivision, NzMatrix4f::Transform(position, rotation));
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MakePlane(size, subdivision, NzMatrix4f::Transform(position, rotation), uvCoords);
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}
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inline void NzPrimitive::MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzMatrix4f& transformMatrix)
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inline void NzPrimitive::MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzMatrix4f& transformMatrix, const NzRectf& uvCoords)
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{
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matrix = transformMatrix;
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textureCoords = uvCoords;
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type = nzPrimitiveType_Sphere;
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sphere.size = size;
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sphere.type = nzSphereType_UV;
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@@ -73,95 +78,95 @@ inline void NzPrimitive::MakeUVSphere(float size, unsigned int sliceCount, unsig
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sphere.uv.stackCount = stackCount;
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}
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inline void NzPrimitive::MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation)
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inline void NzPrimitive::MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation, const NzRectf& uvCoords)
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{
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MakeUVSphere(size, sliceCount, stackCount, NzMatrix4f::Transform(position, rotation));
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MakeUVSphere(size, sliceCount, stackCount, NzMatrix4f::Transform(position, rotation), uvCoords);
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}
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inline NzPrimitive NzPrimitive::Box(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzMatrix4f& transformMatrix)
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inline NzPrimitive NzPrimitive::Box(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzMatrix4f& transformMatrix, const NzRectf& uvCoords)
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{
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NzPrimitive primitive;
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primitive.MakeBox(lengths, subdivision, transformMatrix);
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primitive.MakeBox(lengths, subdivision, transformMatrix, uvCoords);
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return primitive;
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}
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inline NzPrimitive NzPrimitive::Box(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
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inline NzPrimitive NzPrimitive::Box(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation, const NzRectf& uvCoords)
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{
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NzPrimitive primitive;
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primitive.MakeBox(lengths, subdivision, position, rotation);
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primitive.MakeBox(lengths, subdivision, position, rotation, uvCoords);
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return primitive;
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}
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inline NzPrimitive NzPrimitive::CubicSphere(float size, unsigned int subdivision, const NzMatrix4f& transformMatrix)
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inline NzPrimitive NzPrimitive::CubicSphere(float size, unsigned int subdivision, const NzMatrix4f& transformMatrix, const NzRectf& uvCoords)
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{
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NzPrimitive primitive;
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primitive.MakeCubicSphere(size, subdivision, transformMatrix);
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primitive.MakeCubicSphere(size, subdivision, transformMatrix, uvCoords);
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return primitive;
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}
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inline NzPrimitive NzPrimitive::CubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
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inline NzPrimitive NzPrimitive::CubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation, const NzRectf& uvCoords)
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{
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NzPrimitive primitive;
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primitive.MakeCubicSphere(size, subdivision, position, rotation);
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primitive.MakeCubicSphere(size, subdivision, position, rotation, uvCoords);
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return primitive;
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}
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inline NzPrimitive NzPrimitive::IcoSphere(float size, unsigned int recursionLevel, const NzMatrix4f& transformMatrix)
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inline NzPrimitive NzPrimitive::IcoSphere(float size, unsigned int recursionLevel, const NzMatrix4f& transformMatrix, const NzRectf& uvCoords)
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{
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NzPrimitive primitive;
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primitive.MakeIcoSphere(size, recursionLevel, transformMatrix);
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primitive.MakeIcoSphere(size, recursionLevel, transformMatrix, uvCoords);
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return primitive;
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}
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inline NzPrimitive NzPrimitive::IcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation)
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inline NzPrimitive NzPrimitive::IcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation, const NzRectf& uvCoords)
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{
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NzPrimitive primitive;
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primitive.MakeIcoSphere(size, recursionLevel, position, rotation);
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primitive.MakeIcoSphere(size, recursionLevel, position, rotation, uvCoords);
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return primitive;
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}
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inline NzPrimitive NzPrimitive::Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzMatrix4f& transformMatrix)
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inline NzPrimitive NzPrimitive::Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzMatrix4f& transformMatrix, const NzRectf& uvCoords)
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{
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NzPrimitive primitive;
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primitive.MakePlane(size, subdivision, transformMatrix);
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primitive.MakePlane(size, subdivision, transformMatrix, uvCoords);
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return primitive;
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}
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inline NzPrimitive NzPrimitive::Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& plane)
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inline NzPrimitive NzPrimitive::Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& plane, const NzRectf& uvCoords)
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{
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NzPrimitive primitive;
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primitive.MakePlane(size, subdivision, plane);
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primitive.MakePlane(size, subdivision, plane, uvCoords);
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return primitive;
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}
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inline NzPrimitive NzPrimitive::Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
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inline NzPrimitive NzPrimitive::Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation, const NzRectf& uvCoords)
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{
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NzPrimitive primitive;
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primitive.MakePlane(size, subdivision, position, rotation);
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primitive.MakePlane(size, subdivision, position, rotation, uvCoords);
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return primitive;
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}
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inline NzPrimitive NzPrimitive::UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzMatrix4f& transformMatrix)
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inline NzPrimitive NzPrimitive::UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzMatrix4f& transformMatrix, const NzRectf& uvCoords)
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{
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NzPrimitive primitive;
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primitive.MakeUVSphere(size, sliceCount, stackCount, transformMatrix);
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primitive.MakeUVSphere(size, sliceCount, stackCount, transformMatrix, uvCoords);
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return primitive;
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}
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inline NzPrimitive NzPrimitive::UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation)
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inline NzPrimitive NzPrimitive::UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation, const NzRectf& uvCoords)
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{
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NzPrimitive primitive;
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primitive.MakeUVSphere(size, sliceCount, stackCount, position, rotation);
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primitive.MakeUVSphere(size, sliceCount, stackCount, position, rotation, uvCoords);
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return primitive;
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}
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