Physics2D: Expose elasticity/friction/surface velocity

This commit is contained in:
Lynix
2018-10-09 23:22:28 +02:00
parent dc6fbfc90f
commit 30348525d7
8 changed files with 294 additions and 14 deletions

View File

@@ -47,6 +47,9 @@ namespace Nz
inline UInt32 GetCollisionGroup() const;
inline unsigned int GetCollisionId() const;
inline UInt32 GetCollisionMask() const;
inline float GetElasticity() const;
inline float GetFriction() const;
inline Vector2f GetSurfaceVelocity() const;
virtual ColliderType2D GetType() const = 0;
@@ -56,6 +59,9 @@ namespace Nz
inline void SetCollisionGroup(UInt32 groupId);
inline void SetCollisionId(unsigned int typeId);
inline void SetCollisionMask(UInt32 mask);
inline void SetElasticity(float elasticity);
inline void SetFriction(float friction);
inline void SetSurfaceVelocity(const Vector2f& surfaceVelocity);
inline void SetTrigger(bool trigger);
Collider2D& operator=(const Collider2D&) = delete;
@@ -67,11 +73,14 @@ namespace Nz
protected:
virtual std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const = 0;
bool m_trigger;
UInt32 m_categoryMask;
UInt32 m_collisionGroup;
unsigned int m_collisionId;
UInt32 m_collisionMask;
Vector2f m_surfaceVelocity;
bool m_trigger;
float m_elasticity;
float m_friction;
unsigned int m_collisionId;
private:
virtual std::size_t GenerateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const;

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@@ -9,11 +9,14 @@
namespace Nz
{
inline Collider2D::Collider2D() :
m_trigger(false),
m_categoryMask(0xFFFFFFFF),
m_collisionGroup(0),
m_collisionId(0),
m_collisionMask(0xFFFFFFFF)
m_collisionMask(0xFFFFFFFF),
m_trigger(false),
m_elasticity(0.f),
m_friction(0.f),
m_surfaceVelocity(Vector2f::Zero()),
m_collisionId(0)
{
}
@@ -37,6 +40,21 @@ namespace Nz
return m_collisionMask;
}
inline float Collider2D::GetElasticity() const
{
return m_elasticity;
}
inline float Collider2D::GetFriction() const
{
return m_friction;
}
inline Vector2f Collider2D::GetSurfaceVelocity() const
{
return m_surfaceVelocity;
}
inline bool Collider2D::IsTrigger() const
{
return m_trigger;
@@ -62,6 +80,21 @@ namespace Nz
m_collisionMask = mask;
}
inline void Collider2D::SetElasticity(float elasticity)
{
m_elasticity = elasticity;
}
inline void Collider2D::SetFriction(float friction)
{
m_friction = friction;
}
inline void Collider2D::SetSurfaceVelocity(const Vector2f& surfaceVelocity)
{
m_surfaceVelocity = surfaceVelocity;
}
inline void Collider2D::SetTrigger(bool trigger)
{
m_trigger = trigger;

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@@ -10,6 +10,7 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Enums.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Math/Angle.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Physics2D/Config.hpp>
#include <Nazara/Physics2D/Collider2D.hpp>
@@ -42,17 +43,21 @@ namespace Nz
Rectf GetAABB() const;
inline float GetAngularDamping() const;
float GetAngularVelocity() const;
RadianAnglef GetAngularVelocity() const;
NAZARA_DEPRECATED("Name error, please use GetMassCenter")
inline Vector2f GetCenterOfGravity(CoordSys coordSys = CoordSys_Local) const;
float GetElasticity(std::size_t shapeIndex = 0) const;
float GetFriction(std::size_t shapeIndex = 0) const;
const Collider2DRef& GetGeom() const;
cpBody* GetHandle() const;
float GetMass() const;
Vector2f GetMassCenter(CoordSys coordSys = CoordSys_Local) const;
float GetMomentOfInertia() const;
Vector2f GetPosition() const;
float GetRotation() const;
RadianAnglef GetRotation() const;
inline std::size_t GetShapeCount() const;
std::size_t GetShapeIndex(cpShape* shape) const;
Vector2f GetSurfaceVelocity(std::size_t shapeIndex = 0) const;
void* GetUserdata() const;
Vector2f GetVelocity() const;
PhysWorld2D* GetWorld() const;
@@ -63,14 +68,19 @@ namespace Nz
bool IsStatic() const;
inline void SetAngularDamping(float angularDamping);
void SetAngularVelocity(float angularVelocity);
void SetAngularVelocity(const RadianAnglef& angularVelocity);
void SetElasticity(float elasticity);
void SetElasticity(std::size_t shapeIndex, float elasticity);
void SetFriction(float friction);
void SetFriction(std::size_t shapeIndex, float friction);
void SetGeom(Collider2DRef geom, bool recomputeMoment = true);
void SetMass(float mass, bool recomputeMoment = true);
void SetMassCenter(const Vector2f& center, CoordSys coordSys = CoordSys_Local);
void SetMomentOfInertia(float moment);
void SetPosition(const Vector2f& position);
void SetRotation(float rotation);
void SetRotation(const RadianAnglef& rotation);
void SetSurfaceVelocity(const Vector2f& surfaceVelocity);
void SetSurfaceVelocity(std::size_t shapeIndex, const Vector2f& surfaceVelocity);
void SetStatic(bool setStaticBody = true);
void SetUserdata(void* ud);
void SetVelocity(const Vector2f& velocity);
@@ -90,6 +100,7 @@ namespace Nz
void UnregisterFromSpace();
static void CopyBodyData(cpBody* from, cpBody* to);
static void CopyShapeData(cpShape* from, cpShape* to);
std::vector<cpShape*> m_shapes;
Collider2DRef m_geom;

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@@ -17,6 +17,11 @@ namespace Nz
return GetMassCenter(coordSys);
}
inline std::size_t RigidBody2D::GetShapeCount() const
{
return m_shapes.size();
}
inline void RigidBody2D::SetAngularDamping(float angularDamping)
{
SetMomentOfInertia(angularDamping);