Physics2D: Expose elasticity/friction/surface velocity
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@@ -47,6 +47,9 @@ namespace Nz
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inline UInt32 GetCollisionGroup() const;
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inline unsigned int GetCollisionId() const;
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inline UInt32 GetCollisionMask() const;
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inline float GetElasticity() const;
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inline float GetFriction() const;
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inline Vector2f GetSurfaceVelocity() const;
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virtual ColliderType2D GetType() const = 0;
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@@ -56,6 +59,9 @@ namespace Nz
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inline void SetCollisionGroup(UInt32 groupId);
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inline void SetCollisionId(unsigned int typeId);
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inline void SetCollisionMask(UInt32 mask);
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inline void SetElasticity(float elasticity);
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inline void SetFriction(float friction);
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inline void SetSurfaceVelocity(const Vector2f& surfaceVelocity);
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inline void SetTrigger(bool trigger);
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Collider2D& operator=(const Collider2D&) = delete;
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@@ -67,11 +73,14 @@ namespace Nz
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protected:
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virtual std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const = 0;
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bool m_trigger;
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UInt32 m_categoryMask;
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UInt32 m_collisionGroup;
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unsigned int m_collisionId;
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UInt32 m_collisionMask;
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Vector2f m_surfaceVelocity;
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bool m_trigger;
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float m_elasticity;
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float m_friction;
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unsigned int m_collisionId;
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private:
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virtual std::size_t GenerateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const;
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