Physics2D: Expose elasticity/friction/surface velocity

This commit is contained in:
Lynix
2018-10-09 23:22:28 +02:00
parent dc6fbfc90f
commit 30348525d7
8 changed files with 294 additions and 14 deletions

View File

@@ -9,11 +9,14 @@
namespace Nz
{
inline Collider2D::Collider2D() :
m_trigger(false),
m_categoryMask(0xFFFFFFFF),
m_collisionGroup(0),
m_collisionId(0),
m_collisionMask(0xFFFFFFFF)
m_collisionMask(0xFFFFFFFF),
m_trigger(false),
m_elasticity(0.f),
m_friction(0.f),
m_surfaceVelocity(Vector2f::Zero()),
m_collisionId(0)
{
}
@@ -37,6 +40,21 @@ namespace Nz
return m_collisionMask;
}
inline float Collider2D::GetElasticity() const
{
return m_elasticity;
}
inline float Collider2D::GetFriction() const
{
return m_friction;
}
inline Vector2f Collider2D::GetSurfaceVelocity() const
{
return m_surfaceVelocity;
}
inline bool Collider2D::IsTrigger() const
{
return m_trigger;
@@ -62,6 +80,21 @@ namespace Nz
m_collisionMask = mask;
}
inline void Collider2D::SetElasticity(float elasticity)
{
m_elasticity = elasticity;
}
inline void Collider2D::SetFriction(float friction)
{
m_friction = friction;
}
inline void Collider2D::SetSurfaceVelocity(const Vector2f& surfaceVelocity)
{
m_surfaceVelocity = surfaceVelocity;
}
inline void Collider2D::SetTrigger(bool trigger)
{
m_trigger = trigger;