Physics2D: Expose elasticity/friction/surface velocity
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@@ -10,6 +10,7 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Enums.hpp>
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Math/Angle.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Physics2D/Config.hpp>
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#include <Nazara/Physics2D/Collider2D.hpp>
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@@ -42,17 +43,21 @@ namespace Nz
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Rectf GetAABB() const;
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inline float GetAngularDamping() const;
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float GetAngularVelocity() const;
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RadianAnglef GetAngularVelocity() const;
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NAZARA_DEPRECATED("Name error, please use GetMassCenter")
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inline Vector2f GetCenterOfGravity(CoordSys coordSys = CoordSys_Local) const;
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float GetElasticity(std::size_t shapeIndex = 0) const;
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float GetFriction(std::size_t shapeIndex = 0) const;
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const Collider2DRef& GetGeom() const;
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cpBody* GetHandle() const;
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float GetMass() const;
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Vector2f GetMassCenter(CoordSys coordSys = CoordSys_Local) const;
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float GetMomentOfInertia() const;
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Vector2f GetPosition() const;
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float GetRotation() const;
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RadianAnglef GetRotation() const;
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inline std::size_t GetShapeCount() const;
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std::size_t GetShapeIndex(cpShape* shape) const;
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Vector2f GetSurfaceVelocity(std::size_t shapeIndex = 0) const;
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void* GetUserdata() const;
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Vector2f GetVelocity() const;
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PhysWorld2D* GetWorld() const;
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@@ -63,14 +68,19 @@ namespace Nz
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bool IsStatic() const;
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inline void SetAngularDamping(float angularDamping);
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void SetAngularVelocity(float angularVelocity);
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void SetAngularVelocity(const RadianAnglef& angularVelocity);
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void SetElasticity(float elasticity);
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void SetElasticity(std::size_t shapeIndex, float elasticity);
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void SetFriction(float friction);
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void SetFriction(std::size_t shapeIndex, float friction);
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void SetGeom(Collider2DRef geom, bool recomputeMoment = true);
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void SetMass(float mass, bool recomputeMoment = true);
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void SetMassCenter(const Vector2f& center, CoordSys coordSys = CoordSys_Local);
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void SetMomentOfInertia(float moment);
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void SetPosition(const Vector2f& position);
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void SetRotation(float rotation);
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void SetRotation(const RadianAnglef& rotation);
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void SetSurfaceVelocity(const Vector2f& surfaceVelocity);
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void SetSurfaceVelocity(std::size_t shapeIndex, const Vector2f& surfaceVelocity);
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void SetStatic(bool setStaticBody = true);
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void SetUserdata(void* ud);
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void SetVelocity(const Vector2f& velocity);
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@@ -90,6 +100,7 @@ namespace Nz
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void UnregisterFromSpace();
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static void CopyBodyData(cpBody* from, cpBody* to);
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static void CopyShapeData(cpShape* from, cpShape* to);
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std::vector<cpShape*> m_shapes;
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Collider2DRef m_geom;
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