Removed Texture::UpdateFace
Texture::Update is now able to update cubemaps faces (one at a time) Former-commit-id: 7468761d1f08fc9477af8da5a38722508c044917
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@@ -87,10 +87,6 @@ class NAZARA_API NzTexture : public NzResource, NzNonCopyable
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bool Update(const nzUInt8* pixels, unsigned int srcWidth = 0, unsigned int srcHeight = 0, nzUInt8 level = 0);
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bool Update(const nzUInt8* pixels, const NzBoxui& box, unsigned int srcWidth = 0, unsigned int srcHeight = 0, nzUInt8 level = 0);
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bool Update(const nzUInt8* pixels, const NzRectui& rect, unsigned int z = 0, unsigned int srcWidth = 0, unsigned int srcHeight = 0, nzUInt8 level = 0);
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bool UpdateFace(nzCubemapFace face, const NzImage& image, nzUInt8 level = 0);
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bool UpdateFace(nzCubemapFace face, const NzImage& image, const NzRectui& rect, nzUInt8 level = 0);
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bool UpdateFace(nzCubemapFace face, const nzUInt8* pixels, unsigned int srcWidth = 0, unsigned int srcHeight = 0, nzUInt8 level = 0);
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bool UpdateFace(nzCubemapFace face, const nzUInt8* pixels, const NzRectui& rect, unsigned int srcWidth = 0, unsigned int srcHeight = 0, nzUInt8 level = 0);
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// Fonctions OpenGL
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unsigned int GetOpenGLID() const;
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