Fix compilation errors and warnings
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@@ -130,7 +130,7 @@ int main()
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std::vector<GLint> uniformIndices = program.GetActiveUniformBlockUniformIndices(blockIndex);
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std::vector<GLint> offsets = program.GetActiveUniforms(uniformIndices.size(), reinterpret_cast<GLuint*>(uniformIndices.data()), GL_UNIFORM_OFFSET);
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std::vector<GLint> offsets = program.GetActiveUniforms(GLsizei(uniformIndices.size()), reinterpret_cast<GLuint*>(uniformIndices.data()), GL_UNIFORM_OFFSET);
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auto p = SortIndexes(offsets, std::less<std::size_t>());
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