OpenGLRenderer: Fix Y flipping for FBOs
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@@ -106,6 +106,7 @@ namespace Nz
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std::optional<Nz::Recti> scissorRegion;
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std::optional<Nz::Recti> viewportRegion;
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std::vector<VertexBuffer> vertexBuffers;
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bool shouldFlipY = false;
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};
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struct DrawData
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