OpenGLRenderer: Fix Y flipping for FBOs

This commit is contained in:
Jérôme Leclercq
2021-02-20 19:23:29 +01:00
parent fb3468854f
commit 311cfeaf3c
8 changed files with 83 additions and 9 deletions

View File

@@ -106,6 +106,7 @@ namespace Nz
std::optional<Nz::Recti> scissorRegion;
std::optional<Nz::Recti> viewportRegion;
std::vector<VertexBuffer> vertexBuffers;
bool shouldFlipY = false;
};
struct DrawData