OpenGLRenderer: Fix Y flipping for FBOs
This commit is contained in:
@@ -26,10 +26,14 @@ namespace Nz::GL
|
||||
|
||||
inline void AttachShader(GLuint shader);
|
||||
|
||||
inline bool GetLinkStatus(std::string* error = nullptr);
|
||||
inline bool GetLinkStatus(std::string* error = nullptr) const;
|
||||
inline GLint GetUniformLocation(const char* uniformName) const;
|
||||
inline GLint GetUniformLocation(const std::string& uniformName) const;
|
||||
|
||||
inline void Link();
|
||||
|
||||
inline void Uniform(GLint uniformLocation, float value) const;
|
||||
|
||||
Program& operator=(const Program&) = delete;
|
||||
Program& operator=(Program&&) noexcept = default;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user