OpenGLRenderer: Fix Y flipping for FBOs

This commit is contained in:
Jérôme Leclercq
2021-02-20 19:23:29 +01:00
parent fb3468854f
commit 311cfeaf3c
8 changed files with 83 additions and 9 deletions

View File

@@ -26,10 +26,14 @@ namespace Nz::GL
inline void AttachShader(GLuint shader);
inline bool GetLinkStatus(std::string* error = nullptr);
inline bool GetLinkStatus(std::string* error = nullptr) const;
inline GLint GetUniformLocation(const char* uniformName) const;
inline GLint GetUniformLocation(const std::string& uniformName) const;
inline void Link();
inline void Uniform(GLint uniformLocation, float value) const;
Program& operator=(const Program&) = delete;
Program& operator=(Program&&) noexcept = default;