OpenGLRenderer: Fix Y flipping for FBOs

This commit is contained in:
Jérôme Leclercq
2021-02-20 19:23:29 +01:00
parent fb3468854f
commit 311cfeaf3c
8 changed files with 83 additions and 9 deletions

View File

@@ -43,6 +43,8 @@ namespace Nz
bool flipYPosition = false;
};
static const char* GetFlipYUniformName();
private:
void Append(ShaderExpressionType type);
void Append(ShaderNodes::BuiltinEntry builtin);