From 3139e80902557f24fd7e7219a8fb5e930374d636 Mon Sep 17 00:00:00 2001 From: Lynix Date: Fri, 16 Jan 2015 12:46:42 +0100 Subject: [PATCH] Fixed do-while Former-commit-id: 08f2520ddee6e6f006f04d60df4a3da52b2ec356 --- src/Nazara/Graphics/ForwardRenderTechnique.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/Nazara/Graphics/ForwardRenderTechnique.cpp b/src/Nazara/Graphics/ForwardRenderTechnique.cpp index 6764c271a..0a73e8641 100644 --- a/src/Nazara/Graphics/ForwardRenderTechnique.cpp +++ b/src/Nazara/Graphics/ForwardRenderTechnique.cpp @@ -226,6 +226,8 @@ void NzForwardRenderTechnique::DrawBasicSprites(const NzScene* scene) const NzVertexStruct_XYZ_Color_UV* vertices = reinterpret_cast(vertexMapper.GetPointer()); unsigned int spriteCount = 0; + + do { NzForwardRenderQueue::SpriteChain_XYZ_Color_UV& currentChain = spriteChainVector[spriteChain]; unsigned int count = std::min(s_maxSprites - spriteCount, currentChain.spriteCount - spriteChainOffset);