Ndk/Camera: Invalidate when node invalidate

Former-commit-id: bda6e1f8a5b64f593c9f4ef95a99f1b0198790e7
This commit is contained in:
Lynix
2015-05-06 13:50:04 +02:00
parent fa2a269e5a
commit 3195a50114
2 changed files with 23 additions and 10 deletions

View File

@@ -8,15 +8,6 @@
namespace Ndk
{
/*void CameraComponent::InvalidateNode()
{
NzNode::InvalidateNode();
// Le frustum et la view matrix dépendent des paramètres du node, invalidons-les
m_frustumUpdated = false;
m_viewMatrixUpdated = false;
}*/
void CameraComponent::OnAttached()
{
InvalidateViewMatrix();
@@ -25,13 +16,23 @@ namespace Ndk
void CameraComponent::OnComponentAttached(BaseComponent& component)
{
if (IsComponent<NodeComponent>(component))
{
NodeComponent& nodeComponent = static_cast<NodeComponent&>(component);
nodeComponent.AddListener(this);
InvalidateViewMatrix();
}
}
void CameraComponent::OnComponentDetached(BaseComponent& component)
{
if (IsComponent<NodeComponent>(component))
{
NodeComponent& nodeComponent = static_cast<NodeComponent&>(component);
nodeComponent.RemoveListener(this);
InvalidateViewMatrix();
}
}
void CameraComponent::OnDetached()
@@ -39,6 +40,16 @@ namespace Ndk
InvalidateViewMatrix();
}
bool CameraComponent::OnNodeInvalidated(const NzNode* node, void* userdata)
{
NazaraUnused(node);
NazaraUnused(userdata);
// La matrice de vue dépend directement des données du node, invalidons-là
InvalidateViewMatrix();
return true;
}
void CameraComponent::OnRenderTargetReleased(const NzRenderTarget* renderTarget, void* userdata)
{
NazaraUnused(userdata);