Examples/DeferredShading: Improve bloom quality
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@@ -15,7 +15,7 @@ struct FragOut
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struct VertIn
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{
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[location(0)] pos: vec3<f32>,
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[location(0)] pos: vec2<f32>,
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[location(1)] uv: vec2<f32>
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}
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@@ -40,7 +40,7 @@ fn main(input: FragIn) -> FragOut
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fn main(input: VertIn) -> VertOut
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{
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let output: VertOut;
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output.position = vec4<f32>(input.pos, 1.0);
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output.position = vec4<f32>(input.pos, 0.0, 1.0);
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output.vertUV = input.uv;
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return output;
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}
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