Examples/DeferredShading: Improve bloom quality
This commit is contained in:
@@ -11,6 +11,8 @@
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NAZARA_REQUEST_DEDICATED_GPU()
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constexpr std::size_t BloomSubdivisionCount = 5;
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/*
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[layout(std140)]
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struct PointLight
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@@ -325,7 +327,7 @@ int main()
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}
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const std::shared_ptr<const Nz::VertexDeclaration>& fullscreenVertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_UV);
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const std::shared_ptr<const Nz::VertexDeclaration>& fullscreenVertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XY_UV);
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unsigned int offscreenWidth = windowSize.x;
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@@ -353,15 +355,60 @@ int main()
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fullscreenPipelineInfoViewer.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "bloom_bright.nzsl", {}));
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std::shared_ptr<Nz::ShaderBinding> bloomBrightShaderBinding;
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std::shared_ptr<Nz::ShaderBinding> gaussianBlurShaderBinding;
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std::shared_ptr<Nz::RenderPipeline> bloomBrightPipeline = device->InstantiateRenderPipeline(fullscreenPipelineInfoViewer);
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// Gaussian Blur
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fullscreenPipelineInfoViewer.shaderModules.clear();
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fullscreenPipelineInfoViewer.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "gaussian_blur.nzsl", {}));
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std::shared_ptr<Nz::RenderPipeline> gaussianBlurPipeline = device->InstantiateRenderPipeline(fullscreenPipelineInfoViewer);
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Nz::RenderPipelineLayoutInfo gaussianBlurPipelineLayoutInfo = fullscreenPipelineLayoutInfoViewer;
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gaussianBlurPipelineLayoutInfo.bindings.push_back({
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0, 2,
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Nz::ShaderBindingType::UniformBuffer,
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Nz::ShaderStageType::Fragment,
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});
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Nz::RenderPipelineInfo gaussianBlurPipelineInfo = fullscreenPipelineInfoViewer;
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gaussianBlurPipelineInfo.pipelineLayout = device->InstantiateRenderPipelineLayout(gaussianBlurPipelineLayoutInfo);
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Nz::FieldOffsets gaussianBlurDataOffsets(Nz::StructLayout::Std140);
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std::size_t gaussianBlurDataDirection = gaussianBlurDataOffsets.AddField(Nz::StructFieldType::Float2);
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std::size_t gaussianBlurDataSize = gaussianBlurDataOffsets.AddField(Nz::StructFieldType::Float1);
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gaussianBlurPipelineInfo.shaderModules.clear();
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gaussianBlurPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "gaussian_blur.nzsl", {}));
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std::shared_ptr<Nz::RenderPipeline> gaussianBlurPipeline = device->InstantiateRenderPipeline(gaussianBlurPipelineInfo);
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std::vector<std::shared_ptr<Nz::ShaderBinding>> gaussianBlurShaderBinding(BloomSubdivisionCount * 2);
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std::vector<Nz::UInt8> gaussianBlurData(gaussianBlurDataOffsets.GetSize());
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std::vector<std::shared_ptr<Nz::AbstractBuffer>> gaussianBlurUbos;
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float sizeFactor = 2.f;
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for (std::size_t i = 0; i < BloomSubdivisionCount; ++i)
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{
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Nz::AccessByOffset<Nz::Vector2f&>(gaussianBlurData.data(), gaussianBlurDataDirection) = Nz::Vector2f(1.f, 0.f);
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Nz::AccessByOffset<float&>(gaussianBlurData.data(), gaussianBlurDataSize) = sizeFactor;
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std::shared_ptr<Nz::AbstractBuffer> horizontalBlurData = device->InstantiateBuffer(Nz::BufferType::Uniform);
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if (!horizontalBlurData->Initialize(gaussianBlurDataOffsets.GetSize(), Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic))
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return __LINE__;
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horizontalBlurData->Fill(gaussianBlurData.data(), 0, gaussianBlurDataOffsets.GetSize());
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Nz::AccessByOffset<Nz::Vector2f&>(gaussianBlurData.data(), gaussianBlurDataDirection) = Nz::Vector2f(0.f, 1.f);
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std::shared_ptr<Nz::AbstractBuffer> verticalBlurData = device->InstantiateBuffer(Nz::BufferType::Uniform);
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if (!verticalBlurData->Initialize(gaussianBlurDataOffsets.GetSize(), Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic))
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return __LINE__;
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verticalBlurData->Fill(gaussianBlurData.data(), 0, gaussianBlurDataOffsets.GetSize());
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sizeFactor *= 2.f;
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gaussianBlurUbos.push_back(horizontalBlurData);
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gaussianBlurUbos.push_back(verticalBlurData);
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}
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// Tone mapping
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std::shared_ptr<Nz::ShaderBinding> toneMappingShaderBinding;
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@@ -373,14 +420,16 @@ int main()
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// Bloom blend
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std::shared_ptr<Nz::ShaderBinding> bloomBlitBinding;
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Nz::RenderPipelineLayoutInfo bloomBlendPipelineLayoutInfo;
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Nz::Graphics::FillViewerPipelineLayout(bloomBlendPipelineLayoutInfo, 0);
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bloomBlendPipelineLayoutInfo.bindings.push_back({
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/*bloomBlendPipelineLayoutInfo.bindings.push_back({
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0, 1,
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Nz::ShaderBindingType::Texture,
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Nz::ShaderStageType::Fragment,
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});
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});*/
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bloomBlendPipelineLayoutInfo.bindings.push_back({
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0, 2,
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@@ -390,6 +439,9 @@ int main()
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Nz::RenderPipelineInfo bloomBlendPipelineInfo;
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bloomBlendPipelineInfo.blending = true;
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bloomBlendPipelineInfo.blend.dstColor = Nz::BlendFunc::One;
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bloomBlendPipelineInfo.blend.srcColor = Nz::BlendFunc::One;
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bloomBlendPipelineInfo.primitiveMode = Nz::PrimitiveMode::TriangleList;
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bloomBlendPipelineInfo.pipelineLayout = device->InstantiateRenderPipelineLayout(bloomBlendPipelineLayoutInfo);
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bloomBlendPipelineInfo.vertexBuffers.push_back({
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@@ -401,7 +453,7 @@ int main()
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std::shared_ptr<Nz::RenderPipeline> bloomBlendPipeline = device->InstantiateRenderPipeline(bloomBlendPipelineInfo);
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std::shared_ptr<Nz::ShaderBinding> bloomBlendShaderBinding;
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std::vector<std::shared_ptr<Nz::ShaderBinding>> bloomBlendShaderBinding(BloomSubdivisionCount);
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// Fullscreen data
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@@ -476,18 +528,18 @@ int main()
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std::vector<std::shared_ptr<Nz::ShaderBinding>> lightingShaderBindings;
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std::array<Nz::VertexStruct_XYZ_UV, 3> vertexData = {
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std::array<Nz::VertexStruct_XY_UV, 3> vertexData = {
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{
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{
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Nz::Vector3f(-1.f, 1.f, 0.0f),
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Nz::Vector2f(-1.f, 1.f),
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Nz::Vector2f(0.0f, 1.0f),
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},
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{
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Nz::Vector3f(-1.f, -3.f, 0.0f),
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Nz::Vector2f(-1.f, -3.f),
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Nz::Vector2f(0.0f, -1.0f),
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},
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{
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Nz::Vector3f(3.f, 1.f, 0.0f),
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Nz::Vector2f(3.f, 1.f),
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Nz::Vector2f(2.0f, 1.0f),
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}
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}
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@@ -558,9 +610,9 @@ int main()
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std::size_t positionTexture;
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std::size_t depthBuffer1;
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std::size_t depthBuffer2;
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std::size_t bloomBrightOutput;
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std::size_t bloomOutput;
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std::size_t bloomTextureA;
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std::size_t bloomTextureB;
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std::vector<std::size_t> bloomTextures(BloomSubdivisionCount * 2);
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std::size_t lightOutput;
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std::size_t toneMappingOutput;
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@@ -625,19 +677,33 @@ int main()
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Nz::PixelFormat::RGBA16F
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});
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bloomTextureA = graph.AddAttachment({
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"Bloom texture A",
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unsigned int bloomSize = 50'000;
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bloomBrightOutput = graph.AddAttachment({
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"Bloom bright output",
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Nz::PixelFormat::RGBA16F,
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10'000,
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10'000
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bloomSize,
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bloomSize
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});
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bloomTextureB = graph.AddAttachment({
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"Bloom texture B",
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Nz::PixelFormat::RGBA16F,
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10'000,
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10'000
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});
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for (std::size_t i = 0; i < BloomSubdivisionCount; ++i)
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{
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bloomTextures[i * 2 + 0] = graph.AddAttachment({
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"Bloom texture #" + std::to_string(i),
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Nz::PixelFormat::RGBA16F,
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bloomSize,
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bloomSize
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});
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bloomTextures[i * 2 + 1] = graph.AddAttachment({
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"Bloom texture #" + std::to_string(i),
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Nz::PixelFormat::RGBA16F,
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bloomSize,
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bloomSize
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});
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bloomSize /= 2;
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}
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toneMappingOutput = graph.AddAttachment({
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"Tone mapping",
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@@ -768,39 +834,73 @@ int main()
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});
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bloomBrightPass.AddInput(lightOutput);
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bloomBrightPass.AddOutput(bloomTextureA);
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bloomBrightPass.AddOutput(bloomBrightOutput);
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Nz::FramePass& bloomBlurPass = graph.AddPass("Bloom pass - gaussian blur");
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bloomBlurPass.SetCommandCallback([&](Nz::CommandBufferBuilder& builder, const Nz::Recti& renderArea)
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std::size_t bloomTextureIndex = 0;
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for (std::size_t i = 0; i < BloomSubdivisionCount; ++i)
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{
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builder.SetScissor(renderArea);
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builder.SetViewport(renderArea);
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Nz::FramePass& bloomBlurPassHorizontal = graph.AddPass("Bloom pass - gaussian blur #" + std::to_string(i) + " - horizontal");
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bloomBlurPassHorizontal.SetCommandCallback([&, i](Nz::CommandBufferBuilder& builder, const Nz::Recti& renderArea)
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{
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builder.SetScissor(renderArea);
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builder.SetViewport(renderArea);
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builder.BindShaderBinding(0, *gaussianBlurShaderBinding);
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builder.BindPipeline(*gaussianBlurPipeline);
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builder.BindVertexBuffer(0, *fullscreenVertexBuffer);
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builder.BindShaderBinding(0, *gaussianBlurShaderBinding[i * 2 + 0]);
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builder.BindPipeline(*gaussianBlurPipeline);
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builder.BindVertexBuffer(0, *fullscreenVertexBuffer);
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builder.Draw(3);
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});
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bloomBlurPass.SetExecutionCallback([&]
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{
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return (bloomEnabled) ? Nz::FramePassExecution::Execute : Nz::FramePassExecution::Skip;
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});
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builder.Draw(3);
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});
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bloomBlurPassHorizontal.SetExecutionCallback([&]
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{
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return (bloomEnabled) ? Nz::FramePassExecution::Execute : Nz::FramePassExecution::Skip;
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});
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bloomBlurPassHorizontal.AddInput((i == 0) ? bloomBrightOutput : bloomTextures[bloomTextureIndex++]);
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bloomBlurPassHorizontal.AddOutput(bloomTextures[bloomTextureIndex]);
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Nz::FramePass& bloomBlurPassVertical = graph.AddPass("Bloom pass - gaussian blur #" + std::to_string(i) + " - vertical");
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bloomBlurPassVertical.SetCommandCallback([&, i](Nz::CommandBufferBuilder& builder, const Nz::Recti& renderArea)
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{
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builder.SetScissor(renderArea);
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builder.SetViewport(renderArea);
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builder.BindShaderBinding(0, *gaussianBlurShaderBinding[i * 2 + 1]);
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builder.BindPipeline(*gaussianBlurPipeline);
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builder.BindVertexBuffer(0, *fullscreenVertexBuffer);
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builder.Draw(3);
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});
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bloomBlurPassVertical.SetExecutionCallback([&]
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{
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return (bloomEnabled) ? Nz::FramePassExecution::Execute : Nz::FramePassExecution::Skip;
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});
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bloomBlurPassVertical.AddInput(bloomTextures[bloomTextureIndex++]);
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bloomBlurPassVertical.AddOutput(bloomTextures[bloomTextureIndex]);
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}
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bloomBlurPass.AddInput(bloomTextureA);
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bloomBlurPass.AddOutput(bloomTextureB);
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Nz::FramePass& bloomBlendPass = graph.AddPass("Bloom pass - blend");
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bloomBlendPass.SetCommandCallback([&](Nz::CommandBufferBuilder& builder, const Nz::Recti& renderArea)
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{
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builder.SetScissor(renderArea);
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builder.SetViewport(renderArea);
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builder.BindShaderBinding(0, *bloomBlendShaderBinding);
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builder.BindPipeline(*bloomBlendPipeline);
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builder.BindVertexBuffer(0, *fullscreenVertexBuffer);
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// Blit light output
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builder.BindPipeline(*Nz::Graphics::Instance()->GetBlitPipeline(false));
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builder.BindShaderBinding(0, *bloomBlitBinding);
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builder.Draw(3);
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// Blend bloom
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builder.BindPipeline(*bloomBlendPipeline);
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for (std::size_t i = 0; i < BloomSubdivisionCount; ++i)
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{
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builder.BindShaderBinding(0, *bloomBlendShaderBinding[i]);
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builder.Draw(3);
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}
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});
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bloomBlendPass.SetExecutionCallback([&]
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@@ -809,7 +909,9 @@ int main()
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});
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bloomBlendPass.AddInput(lightOutput);
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bloomBlendPass.AddInput(bloomTextureB);
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for (std::size_t i = 0; i < BloomSubdivisionCount; ++i)
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bloomBlendPass.AddInput(bloomTextures[i * 2 + 1]);
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bloomBlendPass.AddOutput(bloomOutput);
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Nz::FramePass& toneMappingPass = graph.AddPass("Tone mapping");
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@@ -1048,50 +1150,77 @@ int main()
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}
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});
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frame.PushForRelease(std::move(gaussianBlurShaderBinding));
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std::size_t bloomTextureIndex = 0;
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for (std::size_t i = 0; i < BloomSubdivisionCount; ++i)
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{
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for (std::size_t j = 0; j < 2; ++j)
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{
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frame.PushForRelease(std::move(gaussianBlurShaderBinding[i * 2 + j]));
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gaussianBlurShaderBinding = fullscreenPipelineInfoViewer.pipelineLayout->AllocateShaderBinding(0);
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gaussianBlurShaderBinding->Update({
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{
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0,
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Nz::ShaderBinding::UniformBufferBinding {
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viewerInstance.GetViewerBuffer().get(),
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0, viewerInstance.GetViewerBuffer()->GetSize()
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}
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},
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{
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1,
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Nz::ShaderBinding::TextureBinding {
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bakedGraph.GetAttachmentTexture(bloomTextureA).get(),
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textureSampler.get()
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}
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gaussianBlurShaderBinding[i * 2 + j] = gaussianBlurPipeline->GetPipelineInfo().pipelineLayout->AllocateShaderBinding(0);
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gaussianBlurShaderBinding[i * 2 + j]->Update({
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{
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0,
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Nz::ShaderBinding::UniformBufferBinding {
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viewerInstance.GetViewerBuffer().get(),
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0, viewerInstance.GetViewerBuffer()->GetSize()
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}
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},
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{
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1,
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Nz::ShaderBinding::TextureBinding {
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bakedGraph.GetAttachmentTexture((i == 0 && j == 0) ? bloomBrightOutput : bloomTextures[bloomTextureIndex++]).get(),
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textureSampler.get()
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}
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},
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{
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2,
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Nz::ShaderBinding::UniformBufferBinding {
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gaussianBlurUbos[i * 2 + j].get(),
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0, gaussianBlurUbos[i * 2 + j]->GetSize()
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}
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}
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});
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}
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});
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frame.PushForRelease(std::move(bloomBlendShaderBinding));
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frame.PushForRelease(std::move(bloomBlendShaderBinding[i]));
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bloomBlendShaderBinding = bloomBlendPipelineInfo.pipelineLayout->AllocateShaderBinding(0);
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bloomBlendShaderBinding->Update({
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bloomBlendShaderBinding[i] = bloomBlendPipelineInfo.pipelineLayout->AllocateShaderBinding(0);
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bloomBlendShaderBinding[i]->Update({
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{
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0,
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Nz::ShaderBinding::UniformBufferBinding {
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viewerInstance.GetViewerBuffer().get(),
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0, viewerInstance.GetViewerBuffer()->GetSize()
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}
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},
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/*{
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1,
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Nz::ShaderBinding::TextureBinding {
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bakedGraph.GetAttachmentTexture(lightOutput).get(),
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textureSampler.get()
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}
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},*/
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{
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2,
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Nz::ShaderBinding::TextureBinding {
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bakedGraph.GetAttachmentTexture(bloomTextures[i * 2 + 1]).get(),
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textureSampler.get()
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}
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}
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});
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}
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frame.PushForRelease(std::move(bloomBlitBinding));
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bloomBlitBinding = Nz::Graphics::Instance()->GetBlitPipelineLayout()->AllocateShaderBinding(0);
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bloomBlitBinding->Update({
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{
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0,
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Nz::ShaderBinding::UniformBufferBinding {
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viewerInstance.GetViewerBuffer().get(),
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0, viewerInstance.GetViewerBuffer()->GetSize()
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}
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},
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{
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1,
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Nz::ShaderBinding::TextureBinding {
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bakedGraph.GetAttachmentTexture(lightOutput).get(),
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textureSampler.get()
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}
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},
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{
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2,
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Nz::ShaderBinding::TextureBinding {
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bakedGraph.GetAttachmentTexture(bloomTextureB).get(),
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textureSampler.get()
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}
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}
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});
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