Sdk/GraphicsComponent: Add Detach method
Former-commit-id: 08d5c0fa0d1cd09d6f58a0dfe75a3d952b62cae6 [formerly 75463d92e087e8791feda751fe2514c18fedf942] Former-commit-id: aebd5945083f9339294077701093184f7700704b
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@@ -3,6 +3,7 @@
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <algorithm>
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#include "GraphicsComponent.hpp"
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namespace Ndk
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{
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@@ -46,6 +47,18 @@ namespace Ndk
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InvalidateBoundingVolume();
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}
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inline void GraphicsComponent::Detach(Nz::InstancedRenderableRef renderable)
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{
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for (auto it = m_renderables.begin(); it != m_renderables.end(); ++it)
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{
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if (it->renderable == renderable)
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{
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m_renderables.erase(it);
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break;
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}
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}
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}
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inline void GraphicsComponent::EnsureBoundingVolumeUpdate() const
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{
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if (!m_boundingVolumeUpdated)
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