Sdk/GraphicsComponent: Add Detach method
Former-commit-id: 08d5c0fa0d1cd09d6f58a0dfe75a3d952b62cae6 [formerly 75463d92e087e8791feda751fe2514c18fedf942] Former-commit-id: aebd5945083f9339294077701093184f7700704b
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@@ -69,7 +69,7 @@ namespace Nz
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meshData.primitiveMode = mesh->GetPrimitiveMode();
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meshData.vertexBuffer = SkinningManager::GetBuffer(mesh, &m_skeleton);
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renderQueue->AddMesh(instanceData.renderOrder, material, meshData, m_skeleton.GetAABB(), instanceData.transformMatrix);
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renderQueue->AddMesh(instanceData.renderOrder, material, meshData, m_skeleton.GetAABB(), *instanceData.transformMatrix);
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}
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}
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