Sdk/GraphicsComponent: Add Detach method

Former-commit-id: 08d5c0fa0d1cd09d6f58a0dfe75a3d952b62cae6 [formerly 75463d92e087e8791feda751fe2514c18fedf942]
Former-commit-id: aebd5945083f9339294077701093184f7700704b
This commit is contained in:
Lynix
2016-06-20 13:11:31 +02:00
parent daf1dadda0
commit 31f052d405
10 changed files with 56 additions and 12 deletions

View File

@@ -69,7 +69,7 @@ namespace Nz
meshData.primitiveMode = mesh->GetPrimitiveMode();
meshData.vertexBuffer = SkinningManager::GetBuffer(mesh, &m_skeleton);
renderQueue->AddMesh(instanceData.renderOrder, material, meshData, m_skeleton.GetAABB(), instanceData.transformMatrix);
renderQueue->AddMesh(instanceData.renderOrder, material, meshData, m_skeleton.GetAABB(), *instanceData.transformMatrix);
}
}