OpenGL: Implement RenderPipelineLayout

This commit is contained in:
Lynix
2020-04-26 18:21:38 +02:00
parent 0b05feb7e3
commit 32157503e8
9 changed files with 127 additions and 119 deletions

View File

@@ -12,11 +12,7 @@
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Device.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/DescriptorPool.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/DescriptorSet.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/DescriptorSetLayout.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/PipelineLayout.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/CoreFunctions.hpp>
#include <memory>
#include <type_traits>
#include <vector>
@@ -28,39 +24,59 @@ namespace Nz
friend OpenGLShaderBinding;
public:
OpenGLRenderPipelineLayout() = default;
OpenGLRenderPipelineLayout(RenderPipelineLayoutInfo layoutInfo);
OpenGLRenderPipelineLayout(const OpenGLRenderPipelineLayout&) = delete;
OpenGLRenderPipelineLayout(OpenGLRenderPipelineLayout&&) = delete;
~OpenGLRenderPipelineLayout();
ShaderBindingPtr AllocateShaderBinding() override;
bool Create(Vk::Device& device, RenderPipelineLayoutInfo layoutInfo);
inline const RenderPipelineLayoutInfo& GetLayoutInfo() const;
inline Vk::Device* GetDevice() const;
inline std::size_t GetTextureDescriptorCount() const;
inline std::size_t GetUniformBufferDescriptorCount() const;
inline const Vk::DescriptorSetLayout& GetDescriptorSetLayout() const;
inline const Vk::PipelineLayout& GetPipelineLayout() const;
OpenGLRenderPipelineLayout& operator=(const OpenGLRenderPipelineLayout&) = delete;
OpenGLRenderPipelineLayout& operator=(OpenGLRenderPipelineLayout&&) = delete;
private:
struct DescriptorPool;
struct TextureDescriptor;
struct UniformBufferDescriptor;
DescriptorPool& AllocatePool();
ShaderBindingPtr AllocateFromPool(std::size_t poolIndex);
TextureDescriptor& GetTextureDescriptor(std::size_t poolIndex, std::size_t bindingIndex, std::size_t textureIndex);
UniformBufferDescriptor& GetUniformBufferDescriptor(std::size_t poolIndex, std::size_t bindingIndex, std::size_t uniformBufferIndex);
void Release(ShaderBinding& binding);
inline void TryToShrink();
struct TextureDescriptor
{
GLuint texture;
GLuint sampler;
};
struct UniformBufferDescriptor
{
GLuint buffer;
GLintptr offset;
GLsizeiptr size;
};
struct DescriptorPool
{
using BindingStorage = std::aligned_storage_t<sizeof(OpenGLShaderBinding), alignof(OpenGLShaderBinding)>;
Bitset<UInt64> freeBindings;
Vk::DescriptorPool descriptorPool;
std::vector<TextureDescriptor> textureDescriptor;
std::vector<UniformBufferDescriptor> uniformBufferDescriptor;
std::unique_ptr<BindingStorage[]> storage;
};
MovablePtr<Vk::Device> m_device;
std::size_t m_textureDescriptorCount;
std::size_t m_uniformBufferDescriptorCount;
std::vector<DescriptorPool> m_descriptorPools;
Vk::DescriptorSetLayout m_descriptorSetLayout;
Vk::PipelineLayout m_pipelineLayout;
RenderPipelineLayoutInfo m_layoutInfo;
};
}

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@@ -7,19 +7,19 @@
namespace Nz
{
inline Vk::Device* OpenGLRenderPipelineLayout::GetDevice() const
inline const RenderPipelineLayoutInfo& OpenGLRenderPipelineLayout::GetLayoutInfo() const
{
return m_device.Get();
return m_layoutInfo;
}
inline const Vk::DescriptorSetLayout& OpenGLRenderPipelineLayout::GetDescriptorSetLayout() const
inline std::size_t OpenGLRenderPipelineLayout::GetTextureDescriptorCount() const
{
return m_descriptorSetLayout;
return m_textureDescriptorCount;
}
inline const Vk::PipelineLayout& OpenGLRenderPipelineLayout::GetPipelineLayout() const
inline std::size_t OpenGLRenderPipelineLayout::GetUniformBufferDescriptorCount() const
{
return m_pipelineLayout;
return m_uniformBufferDescriptorCount;
}
inline void OpenGLRenderPipelineLayout::TryToShrink()

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@@ -8,8 +8,8 @@
#define NAZARA_OPENGLRENDERER_OPENGLSHADERBINDING_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/Renderer/ShaderBinding.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/DescriptorSet.hpp>
namespace Nz
{
@@ -18,13 +18,12 @@ namespace Nz
class NAZARA_OPENGLRENDERER_API OpenGLShaderBinding : public ShaderBinding
{
public:
inline OpenGLShaderBinding(OpenGLRenderPipelineLayout& owner, std::size_t poolIndex, std::size_t bindingIndex, Vk::DescriptorSet descriptorSet);
inline OpenGLShaderBinding(OpenGLRenderPipelineLayout& owner, std::size_t poolIndex, std::size_t bindingIndex);
OpenGLShaderBinding(const OpenGLShaderBinding&) = default;
OpenGLShaderBinding(OpenGLShaderBinding&&) noexcept = default;
~OpenGLShaderBinding() = default;
inline std::size_t GetBindingIndex() const;
inline const Vk::DescriptorSet& GetDescriptorSet() const;
inline std::size_t GetPoolIndex() const;
inline const OpenGLRenderPipelineLayout& GetOwner() const;
@@ -36,7 +35,6 @@ namespace Nz
private:
void Release() override;
Vk::AutoDescriptorSet m_descriptorSet;
OpenGLRenderPipelineLayout& m_owner;
std::size_t m_bindingIndex;
std::size_t m_poolIndex;

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@@ -7,8 +7,7 @@
namespace Nz
{
inline OpenGLShaderBinding::OpenGLShaderBinding(OpenGLRenderPipelineLayout& owner, std::size_t poolIndex, std::size_t bindingIndex, Vk::DescriptorSet descriptorSet) :
m_descriptorSet(std::move(descriptorSet)),
inline OpenGLShaderBinding::OpenGLShaderBinding(OpenGLRenderPipelineLayout& owner, std::size_t poolIndex, std::size_t bindingIndex) :
m_owner(owner),
m_bindingIndex(bindingIndex),
m_poolIndex(poolIndex)
@@ -25,11 +24,6 @@ namespace Nz
return m_poolIndex;
}
inline const Vk::DescriptorSet& OpenGLShaderBinding::GetDescriptorSet() const
{
return m_descriptorSet;
}
inline const OpenGLRenderPipelineLayout& OpenGLShaderBinding::GetOwner() const
{
return m_owner;

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@@ -26,6 +26,7 @@ namespace Nz
PixelFormat GetFormat() const override;
UInt8 GetLevelCount() const override;
Vector3ui GetSize(UInt8 level = 0) const override;
inline const GL::Texture& GetTexture() const;
ImageType GetType() const override;
bool Update(const void* ptr) override;

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@@ -7,6 +7,10 @@
namespace Nz
{
inline const GL::Texture& OpenGLTexture::GetTexture() const
{
return m_texture;
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>