OpenGL: Implement RenderPipelineLayout
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@@ -7,19 +7,19 @@
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namespace Nz
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{
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inline Vk::Device* OpenGLRenderPipelineLayout::GetDevice() const
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inline const RenderPipelineLayoutInfo& OpenGLRenderPipelineLayout::GetLayoutInfo() const
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{
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return m_device.Get();
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return m_layoutInfo;
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}
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inline const Vk::DescriptorSetLayout& OpenGLRenderPipelineLayout::GetDescriptorSetLayout() const
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inline std::size_t OpenGLRenderPipelineLayout::GetTextureDescriptorCount() const
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{
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return m_descriptorSetLayout;
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return m_textureDescriptorCount;
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}
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inline const Vk::PipelineLayout& OpenGLRenderPipelineLayout::GetPipelineLayout() const
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inline std::size_t OpenGLRenderPipelineLayout::GetUniformBufferDescriptorCount() const
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{
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return m_pipelineLayout;
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return m_uniformBufferDescriptorCount;
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}
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inline void OpenGLRenderPipelineLayout::TryToShrink()
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