OpenGL: Implement RenderPipelineLayout
This commit is contained in:
@@ -7,8 +7,7 @@
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline OpenGLShaderBinding::OpenGLShaderBinding(OpenGLRenderPipelineLayout& owner, std::size_t poolIndex, std::size_t bindingIndex, Vk::DescriptorSet descriptorSet) :
|
||||
m_descriptorSet(std::move(descriptorSet)),
|
||||
inline OpenGLShaderBinding::OpenGLShaderBinding(OpenGLRenderPipelineLayout& owner, std::size_t poolIndex, std::size_t bindingIndex) :
|
||||
m_owner(owner),
|
||||
m_bindingIndex(bindingIndex),
|
||||
m_poolIndex(poolIndex)
|
||||
@@ -25,11 +24,6 @@ namespace Nz
|
||||
return m_poolIndex;
|
||||
}
|
||||
|
||||
inline const Vk::DescriptorSet& OpenGLShaderBinding::GetDescriptorSet() const
|
||||
{
|
||||
return m_descriptorSet;
|
||||
}
|
||||
|
||||
inline const OpenGLRenderPipelineLayout& OpenGLShaderBinding::GetOwner() const
|
||||
{
|
||||
return m_owner;
|
||||
|
||||
Reference in New Issue
Block a user