OpenGL: Implement RenderPipelineLayout
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@@ -26,6 +26,7 @@ namespace Nz
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PixelFormat GetFormat() const override;
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UInt8 GetLevelCount() const override;
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Vector3ui GetSize(UInt8 level = 0) const override;
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inline const GL::Texture& GetTexture() const;
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ImageType GetType() const override;
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bool Update(const void* ptr) override;
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