OpenGL: Implement RenderPipelineLayout
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@@ -5,6 +5,7 @@
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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#include <Nazara/Renderer/CommandPool.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLBuffer.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLShaderStage.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLTexture.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
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@@ -58,7 +59,7 @@ namespace Nz
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std::shared_ptr<RenderPipelineLayout> OpenGLDevice::InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo)
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{
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return {};
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return std::make_shared<OpenGLRenderPipelineLayout>(std::move(pipelineLayoutInfo));
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}
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std::shared_ptr<ShaderStageImpl> OpenGLDevice::InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize)
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