From 321d4df911da3dab0bb3dddd332e2a0643446ada Mon Sep 17 00:00:00 2001 From: Lynix Date: Tue, 2 Jul 2013 12:57:56 +0200 Subject: [PATCH] Fixed potential shader bug Former-commit-id: 5309ae4ab70cd7d2f8d29c8e21efacdd9e26cc06 --- src/Nazara/Renderer/ShaderBuilder.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Nazara/Renderer/ShaderBuilder.cpp b/src/Nazara/Renderer/ShaderBuilder.cpp index 2ba39acaf..f1652e300 100644 --- a/src/Nazara/Renderer/ShaderBuilder.cpp +++ b/src/Nazara/Renderer/ShaderBuilder.cpp @@ -366,7 +366,7 @@ namespace } if (uvMapping) - sourceCode += inKW + " vec2 VertexTexCoord0;\n"; + sourceCode += inKW + " vec2 VertexTexCoord;\n"; sourceCode += '\n'; @@ -429,9 +429,9 @@ namespace if (uvMapping) { if (flags & nzShaderFlags_FlipUVs) - sourceCode += "vTexCoord = vec2(VertexTexCoord0.x, 1.0 - VertexTexCoord0.y);\n"; + sourceCode += "vTexCoord = vec2(VertexTexCoord.x, 1.0 - VertexTexCoord.y);\n"; else - sourceCode += "vTexCoord = VertexTexCoord0;\n"; + sourceCode += "vTexCoord = VertexTexCoord;\n"; } if (flags & nzShaderFlags_Lighting)