Utility/Window: Add new event system, based on signals
Old pooling-based system remains for now but is now deprecated Former-commit-id: 9482b37fb19041399b7c26181319e1c00e7678fd [formerly 516aa322ca7f656e3e7c66010248b63068eec723] [formerly 6fdb81e8d59fef7d6e10e58898878d3e1a796188 [formerly c999fe23b149e14bdeeefed5436839fe44e1ebc3]] Former-commit-id: fb35c9017bc2c7d15e31ccadb3f943ca2f0332df [formerly 005fa120540dc1a2d09e30c2de9611c4cb98aecf] Former-commit-id: d51482384fffb5d1b339f3ce39df1a1ed6018228
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@@ -16,6 +16,7 @@ int main()
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Nz::RenderWindow& mainWindow = application.AddWindow<Nz::RenderWindow>();
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mainWindow.Create(Nz::VideoMode(800, 600, 32), "Test");
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Ndk::World& world = application.AddWorld();
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world.GetSystem<Ndk::RenderSystem>().SetGlobalUp(Nz::Vector3f::Down());
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world.GetSystem<Ndk::RenderSystem>().SetDefaultBackground(Nz::ColorBackground::New(Nz::Color(192, 100, 100)));
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@@ -43,13 +44,6 @@ int main()
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while (application.Run())
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{
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Nz::WindowEvent event;
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while (mainWindow.PollEvent(&event))
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{
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if (event.type == Nz::WindowEventType_Quit)
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application.Quit();
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}
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mainWindow.Display();
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}
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