Sdk/LuaBinding: Add support for component binding without default constructor (will throw a lua error)
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6047018082
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@ -6,6 +6,35 @@
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namespace Ndk
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namespace Ndk
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{
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{
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namespace Detail
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{
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template<bool HasDefaultConstructor>
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struct AddComponentIf;
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template<>
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struct AddComponentIf<true>
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{
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template<typename T>
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static int AddComponent(Nz::LuaState& lua, EntityHandle& handle)
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{
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T& component = handle->AddComponent<T>();
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lua.Push(component.CreateHandle());
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return 1;
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}
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};
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template<>
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struct AddComponentIf<false>
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{
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template<typename T>
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static int AddComponent(Nz::LuaState& lua, EntityHandle& /*handle*/)
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{
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lua.Error("Component has no default constructor and cannot be created from Lua yet");
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return 0;
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}
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};
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}
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/*!
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/*!
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* \brief Binds a component to a name
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* \brief Binds a component to a name
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*
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*
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@ -13,14 +42,15 @@ namespace Ndk
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*
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*
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* \remark Produces a NazaraAssert if name is empty
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* \remark Produces a NazaraAssert if name is empty
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*/
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*/
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template<typename T>
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template<typename T>
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void LuaBinding::BindComponent(const Nz::String& name)
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void LuaBinding::BindComponent(const Nz::String& name)
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{
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{
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NazaraAssert(!name.IsEmpty(), "Component name cannot be empty");
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NazaraAssert(!name.IsEmpty(), "Component name cannot be empty");
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static_assert(std::is_base_of<BaseComponent, T>::value, "ComponentType must inherit BaseComponent");
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ComponentBinding binding;
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ComponentBinding binding;
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binding.adder = &AddComponentOfType<T>;
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binding.adder = &Detail::AddComponentIf<std::is_default_constructible<T>::value>::AddComponent<T>;
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binding.getter = &PushComponentOfType<T>;
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binding.getter = &PushComponentOfType<T>;
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binding.index = T::componentIndex;
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binding.index = T::componentIndex;
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binding.name = name;
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binding.name = name;
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@ -32,21 +62,9 @@ namespace Ndk
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m_componentBindingByName[name] = T::componentIndex;
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m_componentBindingByName[name] = T::componentIndex;
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}
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}
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template<typename T>
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int LuaBinding::AddComponentOfType(Nz::LuaState& lua, EntityHandle& handle)
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{
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static_assert(std::is_base_of<BaseComponent, T>::value, "ComponentType must inherit BaseComponent");
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T& component = handle->AddComponent<T>();
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lua.Push(component.CreateHandle());
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return 1;
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}
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template<typename T>
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template<typename T>
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int LuaBinding::PushComponentOfType(Nz::LuaState& lua, BaseComponent& component)
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int LuaBinding::PushComponentOfType(Nz::LuaState& lua, BaseComponent& component)
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{
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{
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static_assert(std::is_base_of<BaseComponent, T>::value, "ComponentType must inherit BaseComponent");
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T& rightComponent = static_cast<T&>(component);
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T& rightComponent = static_cast<T&>(component);
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lua.Push(rightComponent.CreateHandle());
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lua.Push(rightComponent.CreateHandle());
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return 1;
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return 1;
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