Integrate render target handling in frame graphs (#411)

* Graphics: Integrate RenderTarget in FrameGraph

- This handles the blit to texture/swapchain in the FrameGraph and fixes RenderTextureBlit
- Dummy attachments were added to the FrameGraph class to handle link without texture (used to setup a dependency between two passes with no texture)
- FramePass now supports custom access/layout/usage for inputs

* Graphics/RenderTarget: Allow to set any RenderTarget as output
This commit is contained in:
Jérôme Leclercq
2023-11-28 21:00:57 +01:00
committed by GitHub
parent f57fc3c1d5
commit 32d227628c
19 changed files with 490 additions and 340 deletions

View File

@@ -78,6 +78,14 @@ namespace Nz
return id;
}
inline std::size_t FrameGraph::AddDummyAttachment()
{
std::size_t id = m_attachments.size();
m_attachments.emplace_back(DummyAttachment{});
return id;
}
inline FramePass& FrameGraph::AddPass(std::string name)
{
std::size_t id = m_framePasses.size();