Integrate render target handling in frame graphs (#411)
* Graphics: Integrate RenderTarget in FrameGraph - This handles the blit to texture/swapchain in the FrameGraph and fixes RenderTextureBlit - Dummy attachments were added to the FrameGraph class to handle link without texture (used to setup a dependency between two passes with no texture) - FramePass now supports custom access/layout/usage for inputs * Graphics/RenderTarget: Allow to set any RenderTarget as output
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@@ -7,6 +7,7 @@
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namespace Nz
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{
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inline RenderWindow::RenderWindow(Swapchain& swapchain) :
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RenderTarget(DefaultRenderOrder),
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m_swapchain(&swapchain),
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m_windowSwapchain(nullptr)
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{
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