ChipmunkPhysics2D: Rework RigidBody2D

This commit is contained in:
SirLynix
2023-08-07 18:17:00 +02:00
parent 8eef44ff76
commit 32f8141bd8
13 changed files with 287 additions and 203 deletions

View File

@@ -6,14 +6,46 @@
namespace Nz
{
inline float ChipmunkRigidBody2D::GetAngularDamping() const
inline ChipmunkRigidBody2D::ChipmunkRigidBody2D(ChipmunkPhysWorld2D& world, const DynamicSettings& settings)
{
return GetMomentOfInertia();
Create(world, settings);
}
inline Vector2f ChipmunkRigidBody2D::GetCenterOfGravity(CoordSys coordSys) const
inline ChipmunkRigidBody2D::ChipmunkRigidBody2D(ChipmunkPhysWorld2D& world, const StaticSettings& settings)
{
return GetMassCenter(coordSys);
Create(world, settings);
}
inline ChipmunkRigidBody2D::~ChipmunkRigidBody2D()
{
OnRigidBody2DRelease(this);
Destroy();
}
inline void ChipmunkRigidBody2D::AddForce(const Vector2f& force, CoordSys coordSys)
{
return AddForce(force, GetMassCenter(coordSys), coordSys);
}
inline void ChipmunkRigidBody2D::AddImpulse(const Vector2f& impulse, CoordSys coordSys)
{
return AddImpulse(impulse, GetMassCenter(coordSys), coordSys);
}
inline const std::shared_ptr<ChipmunkCollider2D>& ChipmunkRigidBody2D::GetGeom() const
{
return m_geom;
}
inline cpBody* ChipmunkRigidBody2D::GetHandle() const
{
return m_handle;
}
inline float ChipmunkRigidBody2D::GetMass() const
{
return m_mass;
}
inline const Vector2f& ChipmunkRigidBody2D::GetPositionOffset() const
@@ -21,14 +53,53 @@ namespace Nz
return m_positionOffset;
}
inline std::size_t ChipmunkRigidBody2D::GetShapeIndex(cpShape* shape) const
{
auto it = std::find(m_shapes.begin(), m_shapes.end(), shape);
if (it == m_shapes.end())
return InvalidShapeIndex;
return std::distance(m_shapes.begin(), it);
}
inline std::size_t ChipmunkRigidBody2D::GetShapeCount() const
{
return m_shapes.size();
}
inline void ChipmunkRigidBody2D::SetAngularDamping(float angularDamping)
inline void* ChipmunkRigidBody2D::GetUserdata() const
{
SetMomentOfInertia(angularDamping);
return m_userData;
}
inline const ChipmunkRigidBody2D::VelocityFunc& ChipmunkRigidBody2D::GetVelocityFunction() const
{
return m_velocityFunc;
}
inline ChipmunkPhysWorld2D* ChipmunkRigidBody2D::GetWorld() const
{
return m_world;
}
inline bool ChipmunkRigidBody2D::IsKinematic() const
{
return m_mass <= 0.f;
}
inline bool ChipmunkRigidBody2D::IsSimulationEnabled() const
{
return m_isSimulationEnabled;
}
inline bool ChipmunkRigidBody2D::IsStatic() const
{
return m_isStatic;
}
inline void ChipmunkRigidBody2D::SetUserdata(void* ud)
{
m_userData = ud;
}
}