ChipmunkPhysics2D: Rework RigidBody2D
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@@ -9,6 +9,7 @@
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/ChipmunkPhysics2D/ChipmunkRigidBody2D.hpp>
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#include <variant>
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namespace Nz
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{
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@@ -17,13 +18,20 @@ namespace Nz
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friend class ChipmunkPhysics2DSystem;
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public:
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using ChipmunkRigidBody2D::ChipmunkRigidBody2D;
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inline ChipmunkRigidBody2DComponent(const ChipmunkRigidBody2D::DynamicSettings& settings);
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inline ChipmunkRigidBody2DComponent(const ChipmunkRigidBody2D::StaticSettings& settings);
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ChipmunkRigidBody2DComponent(const ChipmunkRigidBody2DComponent&) = default;
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ChipmunkRigidBody2DComponent(ChipmunkRigidBody2DComponent&&) noexcept = default;
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~ChipmunkRigidBody2DComponent() = default;
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ChipmunkRigidBody2DComponent& operator=(const ChipmunkRigidBody2DComponent&) = default;
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ChipmunkRigidBody2DComponent& operator=(ChipmunkRigidBody2DComponent&&) noexcept = default;
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private:
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inline void Construct(ChipmunkPhysWorld2D& world);
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using Setting = std::variant<ChipmunkRigidBody2D::DynamicSettings, ChipmunkRigidBody2D::StaticSettings>;
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std::unique_ptr<Setting> m_settings;
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};
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}
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@@ -6,6 +6,25 @@
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namespace Nz
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{
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inline ChipmunkRigidBody2DComponent::ChipmunkRigidBody2DComponent(const ChipmunkRigidBody2D::DynamicSettings& settings)
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{
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m_settings = std::make_unique<Setting>(settings);
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}
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inline ChipmunkRigidBody2DComponent::ChipmunkRigidBody2DComponent(const ChipmunkRigidBody2D::StaticSettings& settings)
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{
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m_settings = std::make_unique<Setting>(settings);
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}
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inline void ChipmunkRigidBody2DComponent::Construct(ChipmunkPhysWorld2D& world)
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{
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assert(m_settings);
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std::visit([&](auto&& arg)
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{
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Create(world, arg);
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}, *m_settings);
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m_settings.reset();
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}
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}
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#include <Nazara/ChipmunkPhysics2D/DebugOff.hpp>
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