ChipmunkPhysics2D: Rework RigidBody2D

This commit is contained in:
SirLynix
2023-08-07 18:17:00 +02:00
parent 8eef44ff76
commit 32f8141bd8
13 changed files with 287 additions and 203 deletions

View File

@@ -9,6 +9,7 @@
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/ChipmunkPhysics2D/ChipmunkRigidBody2D.hpp>
#include <variant>
namespace Nz
{
@@ -17,13 +18,20 @@ namespace Nz
friend class ChipmunkPhysics2DSystem;
public:
using ChipmunkRigidBody2D::ChipmunkRigidBody2D;
inline ChipmunkRigidBody2DComponent(const ChipmunkRigidBody2D::DynamicSettings& settings);
inline ChipmunkRigidBody2DComponent(const ChipmunkRigidBody2D::StaticSettings& settings);
ChipmunkRigidBody2DComponent(const ChipmunkRigidBody2DComponent&) = default;
ChipmunkRigidBody2DComponent(ChipmunkRigidBody2DComponent&&) noexcept = default;
~ChipmunkRigidBody2DComponent() = default;
ChipmunkRigidBody2DComponent& operator=(const ChipmunkRigidBody2DComponent&) = default;
ChipmunkRigidBody2DComponent& operator=(ChipmunkRigidBody2DComponent&&) noexcept = default;
private:
inline void Construct(ChipmunkPhysWorld2D& world);
using Setting = std::variant<ChipmunkRigidBody2D::DynamicSettings, ChipmunkRigidBody2D::StaticSettings>;
std::unique_ptr<Setting> m_settings;
};
}